Jeeni Blog

Helping the next generation of talent to build a global fanbase

A $0.003 reward?! We’re Twitching at the thought!

/ By Jasmin Dodd
A $0.003 reward?! We’re Twitching at the thought!

Twitch has always been popular amongst the gaming community. It was created initially in 2011 as a platform for gamers to use in order to live stream as well as broadcast live Esports events and competitions and has since retained on average 15million daily users. 

With so much more of our time spent online due to the Covid-19 pandemic, Twitch has expanded in regard to what they broadcast and live stream: talk shows are growing in popularity as well as live streamed music to name but a couple. 

As the date for the resumption of normality approaches and with it the reopening of concert halls and live shows, one can speculate as to what will happen to those artists that have decided to make use of these live streaming platforms as a source of income. 

Twitch users reportedly spend three times as much time on the platform as on Sportify and YouTube so the potential for it to be a very lucrative platform for music makers and artists is what has been looked into by Will Page, an economist who runs Tarzan Economics. He worked alongside various teams in order to understand how live streaming and live music may co-exist in the future.

“Live streaming won’t go away when live music returns.”

-Will Page

In 2002, one of the first music streaming services Rhapsody, offered a $9.99 monthly price which is the same as what we see today for similar music streaming services. 

What is provided is also pretty much the same as what was offered in 2002; fans remain largely disconnected from their favourite artists, they are unable to offer direct compensation to creators, and ‘cross-usage’ occurs frequently as a listener is often subscribed to multiple platforms. 

“None of the on-demand streaming services that have since sprung up enable immediate engagement, this is a relic of the music industry of old.”

-Will Page

User engagement is something that both Twitch and Jeeni offer, and not only does it allow the fans to be more involved with the artists they love, but it allows the artists to be fairly compensated, a huge issue which is now being petitioned against by the Broken Record Campaign. See our last blog post for more information and ways that you can support the campaign. 

According to Will Page, the typical music streaming model has approached the way in which artist are compensated in one way: 

“the platform aggregates all the streaming data and revenues from a specific market and product over a specific time period, divides an artist’s share by that sum, and allocates revenues proportionately. Get 1% of all the streams, and you’ll get 1% of all the money. This has spurred much debate within the industry, as heavy streamers are effectively subsidised by light streamers, or as Quartz controversially put it: Your Spotify and Apple Music subscriptions pay artists you never listen to.”

In essence, the modelling simply just isn’t fair, and neither rewards the artists or their fans for supporting them. 

The way in which Twitch brings in money, however, varies across three methods similar to Jeeni: Creator Channel Subscriptions, Bits allow users to support creators directly on the service, and advertising. 

Will Page made a comparison between creator earnings on Twitch, which average at $0.15 per-hour-per-user, with that of global streaming services at which the rate per-stream is set at roughly $0.003. 

By taking the $0.003 per stream and multiplying by 17 (assuming a song lasts 3 minutes this equates to an hour of listening time), then applying an average 20% royalty rate, this results in a creator’s “revenue-per-hour listened” at just $0.01. 

My jaw dropped, did yours? 

Twitch has proved it can monetise over 10 times better than music streaming, however this only applies to creators’ most loyal fans that tune in on a regular basis. 

"If you keep the full $100 of each true fan, then you need only 1,000 of them to earn $100,000 per year."

-Kevin Kelly, The Technium, 2008

Do you want to spend hours watching your favourite gamer and at the same time, fairly compensate and reward them for their time and effort? Well of course. What Twitch does for gamers, we want to do for music makers and artists here at Jeeni. 

Look out Twitch, we’ll meet you at the finish line. 

12
Mar

Jeeni - 'Coming Into Focus'

Friday 22 January saw the first of a month long project for Jeeni, as they work to connect directly with their members. 'Coming Into Focus' is a collection of Zoom meetings, set up for Friday afternoons at 2pm, giving performers, artists, writers and fans the chance to relay their user experiences and chat directly to the directors of the business. With music platforms under increasing scrutiny from government committees, as well as their users, now seems the perfect time to meet the feedback face to face. Jeeni's ethos of 'Ethical, Honest, Fair' means they aren't afraid to hear what many are choosing to ignore. The directors' believe their platform can offer a better way for the music industry to operate and have been striving for this for the past 3 years. From an online 'open' invite, the whole of social media was invited to register for the meeting and for a first outing, the take up was good. There was also a quick questionnaire to complete, to give an outline of usage of the platform. Once into the Zoom arena, guests were personally greeted by CEO Shena Mitchell, who gave a short briefing on the company, the reasons for starting the focus group project and it's plans going forward. The attendees were then given the 'floor' to discuss their experiences. 'Coming Into Focus' - Jeeni meeting The group was an international mix of musicians, songwriters and music fans, with their feedback being extremely positive. All were amazed musicians, artists and performers were going to be earning 100% of the income generated by their postings, merchandise and tickets. This was seen as a huge positive against other platform competitors. There were some great ideas coming from the group, which Jeeni is interested in developing further. One of the attendants, a recent graduate of The Songwriting Academy was keen to understand the process of uploading his work, and generating an income from this. Another participant, recently arrived from the Southern Hemisphere to the UK, wants to use the site and the Jeeni network to connect with fellow musicians and music fans. Shena was also told, fans want easy access to new and diverse music, rather than the constant stream of similar tracks which follow your previous choices on other platforms. The next 'Coming Into Focus' meeting is scheduled for Friday 29 January at 2pm. To receive your invite, follow the link and register your details, http://focusgroupjeeni.eventbrite.co.uk/. There is even a rumour Roger Watson, an industry legend and Jeeni ambassador, who has sold over 500-million albums in his incredible career, may join the call! www.jeeni.com

03
Sep

The Creator of Jeeni.

Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “I admit we're ahead of our original schedule, but there's still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Then we can hit all our targets, and give our new artists the recognition they deserve.” It is day 5 today and we have raised 98% of our target £100K. If you want to see our pitch click HERE. Mel has been writing the best-loved column in top-selling tech magazines for over 30 years. Now he's agreed to share his work with all our members. He's a video games pioneer and musician, and to to find out more about Mel check out his Wikipedia page. https://en.wikipedia.org/wiki/Mel_Croucher. Here's one of Mel's latest! There was once a little Quaker boy called Charlton, who got sent off to a nice school in Oxfordshire. Charlton liked videogames very much indeed, and when he turned thirteen he became a fan of one particular game which was called Deus Ex Machina. It was hopelessly life-affirming and it allowed him to influence the plotline and outcome, just like a load of similar games. But it was also the first truly interactive movie, running in real time, with voice actors and a full music soundtrack. It came with a large monochrome poster of the face of a beautiful, innocent, yet alluring lady robot, which the boy hung on his wall. And that thought pleases me, because I was the creator of the game, and my intention was to blow the minds of children just like Charlton. Ten years later, he was no longer a Quaker schoolboy but a stroppy atheist, and he was making a living writing very naughty cartoon strips and highly scurrilous columns for a computer magazine called PC Zone. I hope his career choice was influenced by the naughty cartoon strips and scurrilous columns I was writing for the rival magazines he devoured, but I suspect he already considered me to be an old fart. Back then I believed it was my mission to take the piss out of anyone and everyone in the computer industry, and so did young Charlton. He was calling himself Charlie by then. Charlie Brooker. Today, Charlie Brooker is probably best known as the creator of the Netflix phenomenon Black Mirror. In a brilliant episode, he didn’t just nick my idea of an interactive movie where players influence the plotline and outcome, he went and did it for real. He set his episode in 1984, which was the year of my game’s release, and he hung my old poster on the wall for a touch of authenticity. And yes, he did ask permission. And yes, I was more than happy to give it to him. And no, he didn’t pay me. Brooker’s use of the branching narrative was absolutely seamless, and when the viewer-player-actor makes a choice via a mouse or remote control there is absolutely no buffering involved. And just like in my old game, if the viewer-player-actor refuses to make a choice, then the movie-game-stage makes it for them. In the future, I am sure this technique will become an active tool of the porn and ultra-violence industries, but consumers of mainstream entertainment have become more and more bone idle over the years. In fact vast numbers can’t even be bothered to select the crap entertainment they watch or play, but allow algorithms to select for them. So no, this is not the future of movies, it’s the past. Charlie Brooker didn’t predict this, and neither did I. It was predicted by Ray Bradbury in his 1953 novel Fahrenheit 451, where books have been banned because they encourage people to think, and the 1966 film of that story was one of my greatest influences. In the movie, the writer/director François Truffaut introduces us to a world in which the masses consume pap via personal screens, and believe they have choice in determining the outcome of all sorts of vacuous plotlines. They don’t, of course, and the purpose of such so-called entertainments is to pretend the people have a say in the way things are run, what choices they have, and what garbage they believe in. And here we are, more than half a century later, living in just such a society. And we don’t even need movies to condition the masses, we can use videogames. People who live-stream their gameplay are called streamers. People who watch them playing are called lost souls. Today more people watch streamers play sports simulations than watch live sport. This passive practice is ridiculously popular on streaming sites like Twitch, YouTube and a whole host of others. Even back in 2014, Twitch streams for computer games attracted more traffic than America’s leading cable and satellite network HBO, with professional streamers mashing up high-level play and banal commentary. Now they can extort big money from sponsors, subscriptions, and donations. Last year, passive viewers watched active players for more than 450 billion minutes of streamed content on Twitch alone, as the streamers jiggled and babbled while playing with themselves at FIFA 19, Monster Hunter World and all the rest. One such streamer is a charming young man called Richard Tyler Blevins, who sports attractive neon-tinted hair and goes by the name of Ninja. He has minted around ten million dollars from subscribers who pay to watch him play a game called Fortnight. Let me just make that clear – they are not paying to play Fortnite themselves, they are paying to watch Mr Ninja play. Fortnite involves a hundred players at a time who fight and butcher one other to the death until only one is left alive, all in high-definition video. There are currently 200 million players of the game. The youngest players are aged eight, which should worry their parents, but probably doesn’t because mom and pop are too busy passively watching some other streamer. The average age of a Fortnite player is 13, which is the same age as the schoolboy Charlie Brooker was when my hopelessly life-affirming game helped turn him into a potty-mouthed cynic. At least I know I succeeded in something. Click HERE to visit or return to jeeni.com

03
Sep

Victorious Festival - Colour of the Jungle

Colour of the Jungle are a five-piece rock band, performing at this years Victorious Festival. The bands captivating songwriting and energy has resonated with audiences from Munich to the South coast of England. The group of five friends jammed for fun before moving to the studio, where they soon discovered their true potential and recorded their debut EP The Jungle Book. Their catchy-but-emotional, approachable-yet-raw sound is built upon sexy bass-driven rhythms and edgy instrumentation. Creating music that sticks in the head and the heart. Following the release of their debut EP The Jungle Book, Colour of the Jungle dropped ‘Steel Tray’. A summer anthem that captures the complex bass lines of John Harris, confident drum beats of Dan Fiford, rhythmic riff and leads of Joe Costello and Brendan McVeagh, and intriguing lyrics of Jack Evans. Inspired by iconic rock and roll greats such as Kings of Leon, Red Hot Chilli Peppers and The Growlers, Colour of the Jungle are sculpting their own identity of modern garage rock. To date Colour of the Jungle have played many festivals. Including Victorious, Wickham, Street Party and Hayling Island Kite Festival. Along with playing many events and venues from their hometown Portsmouth, all around Hampshire, right through to London and also venturing out to Munich… you could say there are truly creating a stir in the jungle. The Pompey band continue to make a name for themselves, gaining an impressive reputation with their live shows. Winning “Best Local Band’ in the 2021 Southsea Folk Awards. Colour of the Jungle at Victorious Festival 2021 Victorious Festival is the UK’s biggest metropolitan festival and returns to Southsea Seafront this this August Bank holiday weekend (27th-29th August). With an excellent line-up including Madness, The Streets, Royal Blood and many more. COTJ will perform a set including music from their new EP ‘Monkey Mind’ on the Seaside Stage at Victorious Festival. Nick Courtney, will present the Seaside Stage, showcasing the best up and coming talent from Portsmouth and surrounding areas. See cruise liners soar past while watching the next big thing. Catch Colour of the Jungle on the Seaside Stage on Saturday 28th August 2021 at the Victorious Festival, Portsmouth. Or check out Colour of the Jungle’s showcase here: Colour of the Jungle | Showcase | JEENI #independent #victorious #festival #portsmouth #jeeni #colourofthejungle #showcase