Jeeni Blog

Helping the next generation of talent to build a global fanbase

A $0.003 reward?! We’re Twitching at the thought!

/ By Jasmin Dodd
A $0.003 reward?! We’re Twitching at the thought!

Twitch has always been popular amongst the gaming community. It was created initially in 2011 as a platform for gamers to use in order to live stream as well as broadcast live Esports events and competitions and has since retained on average 15million daily users. 

With so much more of our time spent online due to the Covid-19 pandemic, Twitch has expanded in regard to what they broadcast and live stream: talk shows are growing in popularity as well as live streamed music to name but a couple. 

As the date for the resumption of normality approaches and with it the reopening of concert halls and live shows, one can speculate as to what will happen to those artists that have decided to make use of these live streaming platforms as a source of income. 

Twitch users reportedly spend three times as much time on the platform as on Sportify and YouTube so the potential for it to be a very lucrative platform for music makers and artists is what has been looked into by Will Page, an economist who runs Tarzan Economics. He worked alongside various teams in order to understand how live streaming and live music may co-exist in the future.

“Live streaming won’t go away when live music returns.”

-Will Page

In 2002, one of the first music streaming services Rhapsody, offered a $9.99 monthly price which is the same as what we see today for similar music streaming services. 

What is provided is also pretty much the same as what was offered in 2002; fans remain largely disconnected from their favourite artists, they are unable to offer direct compensation to creators, and ‘cross-usage’ occurs frequently as a listener is often subscribed to multiple platforms. 

“None of the on-demand streaming services that have since sprung up enable immediate engagement, this is a relic of the music industry of old.”

-Will Page

User engagement is something that both Twitch and Jeeni offer, and not only does it allow the fans to be more involved with the artists they love, but it allows the artists to be fairly compensated, a huge issue which is now being petitioned against by the Broken Record Campaign. See our last blog post for more information and ways that you can support the campaign. 

According to Will Page, the typical music streaming model has approached the way in which artist are compensated in one way: 

“the platform aggregates all the streaming data and revenues from a specific market and product over a specific time period, divides an artist’s share by that sum, and allocates revenues proportionately. Get 1% of all the streams, and you’ll get 1% of all the money. This has spurred much debate within the industry, as heavy streamers are effectively subsidised by light streamers, or as Quartz controversially put it: Your Spotify and Apple Music subscriptions pay artists you never listen to.”

In essence, the modelling simply just isn’t fair, and neither rewards the artists or their fans for supporting them. 

The way in which Twitch brings in money, however, varies across three methods similar to Jeeni: Creator Channel Subscriptions, Bits allow users to support creators directly on the service, and advertising. 

Will Page made a comparison between creator earnings on Twitch, which average at $0.15 per-hour-per-user, with that of global streaming services at which the rate per-stream is set at roughly $0.003. 

By taking the $0.003 per stream and multiplying by 17 (assuming a song lasts 3 minutes this equates to an hour of listening time), then applying an average 20% royalty rate, this results in a creator’s “revenue-per-hour listened” at just $0.01. 

My jaw dropped, did yours? 

Twitch has proved it can monetise over 10 times better than music streaming, however this only applies to creators’ most loyal fans that tune in on a regular basis. 

"If you keep the full $100 of each true fan, then you need only 1,000 of them to earn $100,000 per year."

-Kevin Kelly, The Technium, 2008

Do you want to spend hours watching your favourite gamer and at the same time, fairly compensate and reward them for their time and effort? Well of course. What Twitch does for gamers, we want to do for music makers and artists here at Jeeni. 

Look out Twitch, we’ll meet you at the finish line. 

03
Sep

Music Tech Startups announce strategic alliance for the greater good of the Musician and Performer.

We are delighted to announce the strategic alliance between Jeeni and California-based AmplifyX, the only FINRA and SEC compliant platform that allows investors to build a portfolio by directly funding musicians. The alliance was arranged by Kelli Richards, Jeeni Managing Director USA, who was mentored by Steve Jobs at Apple where she launched and managed the Apple music and entertainment division. This represents a major advantage for Jeeni in the USA, our most important global territory in terms of artists and revenues. We gain access to more rising stars along with their followers and fanbases, with mutually advantageous joint promotions and publicity. The partnership will officially kick off at the end of August with a global streamed concert, featuring our 10 most popular artists from both sides of the Atlantic, and will be co-branded between Jeeni and AmplifyX. Co-founder of AmplifyX Bobby Kamaris says, “Our companies run in an adjacent space helping independent artists, and our philosophies and motives are very very close. What you guys at Jeeni have done in putting it together and launching is actually incredible.” Co-founder of AmplifyX Adam Cowherd adds, "Did you know that artists take home only 12% of the $43 billion spent on music annually, according to Citigroup? [1] The hip-hop artist Russ put it perfectly when he said, 'The music business isn’t set up for the artists to get rich. It’s set up for everyone else to get rich off the artists.' [2] If you start looking deeper into the music industry, one of the first things you’ll discover is how broken it is. Artists are the nucleus of the business, but somehow they’re the individuals left with no ownership of their Intellectual Property (IP), inhibited creative freedom, and only a sliver of the earnings. There are so many entities involved in the value chain of music that it has created a convoluted industry structure that lacks equality and transparency. When we break down the mechanics of the music industry, we see just how many hands are in the pot: record labels, managers, producers, booking agents, and streaming platforms. A report by Ernst & Young highlighted the post-tax payouts of streaming revenue and identified that record labels are taking nearly 75% of the payout. [3] Why are artists today signing with record labels?" Jeeni Founding Director Shena Mitchell adds, "This is an exciting opportunity for Jeeni to develop strong relations with USA partners. AmplifyX is focused on building a new framework to fund independent artists with their unique platform for artists to raise capital from nontraditional sources. Our visions are entirely complementary and aligned." Jeeni, is the social music platform that brings artists closer to their fans, and shares revenue ethically. Jeeni is presently raising funds on Crowdcube and is 110% overfunded with 4 days to remaining. If you want to see our pitch click HERE.

03
Sep

Mel's World

Today, Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “I admit we're ahead of our original schedule, but there's still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Then we can hit all our targets, and give our new artists the recognition they deserve.” If you want to see our pitch click HERE. Mel has been writing the best-loved column in top-selling tech magazines for over 30 years. Now he's agreed to share his work with all our members. He's a video games pioneer and musician, and to to find out more about Mel check out his Wikipedia page. https://en.wikipedia.org/wiki/Mel_Croucher. Here's one of Mel's latest! This place is neither a home nor a prison. It is some sort of institution. It drips a pallid 1980s atmosphere, and it makes me both afraid and excited. I am completely lost in a badly-lit labyrinth of corridors. It feels like I am being toyed with, and I want to leave. Of course I know the rules by now, and the most important rule of all is that I must keep my social distance of an arms-length and avoid physical contact with any other lost souls who wander these passages. They are creepy. They look more like ghosts than real people. Their eyes are disturbing. Sometimes they stare ahead vacantly, sometimes their staring gazes flick to the left and then to the right in a zombie rhythm. I cannot see their noses or their mouths, because they are covered by coloured masks. My own mouth is not covered at all. My own mouth gapes wide open. I think I feel hungry. I think I am searching for food. Perhaps I will find a piece of fruit, or maybe one of those pills I am encouraged to consume. As I turn a corner, I nearly collide with one of the ghostly figures. But I keep calm. I do not panic. I simply turn away and move as fast as I can. Which is not very fast at all. I can sense another presence around the next corner. The passages are only wide enough for one soul to pass at a time. I feel rather hopeless. I feel quite trapped. I think there is a distinct possibility that very soon I will lose my life. I think I need to build a wall before my time runs out. I know how to build a wall, I have had plenty of practice. The bottom rows of bricks slot into place without much trouble. But the more I seem to succeed, the more difficult my masonic task becomes. The stupid smaller bricks take on a will of their own, and the larger bricks feel clumsy in my hands. My wall is becoming a mess. There are big gaps in the structure where an enemy might get through. There are little gaps in the structure where a virus can penetrate. I think I'd better get out of here. I think I'd better find me a new space, one with some ladders to climb up and ledges to crawl along. Perhaps if I navigate these ladders and ledges, I can find my way out. And will you look up there! High above the ladders, almost out of sight, there is a young woman in a purple frock. She is in obvious distress. She calls out to me. Her flame-red hair cascades around her face, and then blows backwards. Which is bizarre, because there is no wind to speak of. Now she screams out, the same word over and over again. The word is help. Her cry is too theatrical. She has a big nose, like Princess Diana, or Pete Townshend. I am not very interested in her. I am much more interested in the beer. It believe that the beer is stored in big wooden barrels, stacked up in strategic places, and seemingly too heavy to be manhandled. But I am able to pick up any barrel I like, magically, without a problem, because I am unnaturally strong. And I am very, very hairy, from tip to toe. If I was once Pacman, now I am the mighty Kong. It has been many years since the viral invaders arrived from the Far East. The Space Invaders. At first the effects of their invasion were only faintly amusing, but then they grew rather attractive, and strangely exciting, and eventually they became quite addictive, even all-consuming. But as with all invasions, their glamour grew dull and they eventually lost their grip on power and faded into folk-memory. Recently, my domestic patterns have been disrupted, just like everyone else's. I have been procrastinating. I have been clearing out the cupboard under the stairs. Which is how I came across this old crate that has been gathering dust for longer than I can remember. Near the top of the crate there was a sleeping collection of very old videogame cassettes, many of which I had published myself. And beneath those old games there were some vintage machines in their original boxes. Once I'd worked out which of their black power supplies went into which of their grubby little holes, they sprang back into life to display crude blocky graphics on their silly little screens. It's been decades since I played Pacman, or Tetris, or Donkey Kong. And the last time I played Space Invaders, silly haircuts were compulsory and Margaret Thatcher was driving around in a tank. When this shitstorm is over, and when I am able to go free-range again, I wonder how long it will take me to forget about all the ghosts in all the corridors from all those bygone times. As for the flame-haired damsel in distress, I remember her name clearly. Her name was Pauline Daniella Verducci Lady Louise. She was less than an inch tall. She was a drip. The beer was virtual. It still is. Jeeni Creator, Mel Croucher - badly in need of a haircut Click HERE to visit or return to jeeni.com

05
Jun

Exploring the Rivalry and Respect between Paul McCartney and Brian Wilson

by Kelli Richards, Jeeni MD USA Click HERE to visit or return to jeeni.com A guy named Jeffrey Stillwell has put together a great video essay focused on the so-called “rivalry” between the Beach Boys and the Beatles; and in particular the relationship between Paul McCartney and Brian Wilson. They were most certainly inspired by each other creatively and each wound up bringing out the best in each other as both are quick to confess. When “Pet Sounds” came out, it blew the minds of the Beatles, and that was a big catalyst to what would become “Sgt Pepper” in terms of musical experimentation — both are still such iconic albums that it’s hard to believe it’s been 50 years since each was released. This video biopic also chronicles the relationship and interactions between Paul and Brian over the decades, and ultimately the deep respect they have for each other —and it’s worth investing the 20 minutes to watch it. There’s also a personal tie for me here in a couple of ways. As a teenager, I was hugely influenced by both groups and in particular the Beatles; I became a life-long Beatle-ologist as a result (as a hobby). It also led me to a career in music & music tech (initially wanting to be a record producer having immersed myself in the techniques of production) — first as young A&R exec at EMI/Capitol, and then when I launched and ran Apple’s earliest focus on music and entertainment during my lengthy tenure there (where among my responsibilities, I had to deal with the fall out of the lawsuits between Apple Inc and Apple Records – the Beatles’ company). I also parlayed that early production passion into being a talent producer of award shows and celebrity fundraiser events over several decades. One of the events I was asked to co-produce was called “Adopt-a-Minefield” in conjunction the with the United Nations. Paul’s then-wife, Heather Mills, was heavily involved in the cause, and she organized these annual events (I believe there were five) featuring Paul and his band, and another major artist. I co-produced the event in 2002; Paul had invited Stephen Stills and Brian Wilson to perform with him — and the event was hosted by Jay Leno. The event took place in LA, and was a high-ticket event; I believe it was limited to 500 in attendance. I had some interesting conversations and interaction with Paul that evening, who was determined to ensure all the details to do with the production of the event were flawless and well-thought-out. For the 500 of us in attendance, it was magical to watch Paul and Brian doing a duet on both “God Only Knows”, a favorite of Paul’s, and on “Let It Be”. It’s too bad it wasn’t taped so it could be streamed. There can be no doubt of the creative genius and respect these two have for each other’s music and as individuals. As a final aside, Paul and Brian were born just two days apart in June 1942; geniuses in good company from the very start! (There’s a cute clip in the video essay of Brian calling Paul on his birthday and singing a verse from Paul’s “Birthday” song). Click HERE to visit or return to jeeni.com