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"YE COMBINATOR" ALREADY EXISTS (SORT OF)

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"YE COMBINATOR" ALREADY EXISTS (SORT OF)

By Cherie Hu

Kanye West is back on Twitter for more rants. Water is wet.

This time around, though, he’s talking about issues that are hard for the music industry to ignore, in a way that leaves few stones unturned. On September 16 — a frenzied day for music-business Twitter — West tweeted over 100 individual pages (thank you Dani Deahl) of his recording contracts with Island Def Jam and Roc-A-Fella Records, dated between 2005 and 2016. Yesterday, he followed up by laying out a proposal of music-industry “guidelines” that included the removal of blanket licenses, a shift towards one-year, short-term licensing deals and an 80/20 royalty split in the artist’s favor. And today, he proposed forming an artist’s union.

Many industry commentators have rightfully pointed out that aside from his contract details, 1) nothing West has pointed out is actually new, 2) some of his guidelines are unrealistic to pull off without collective action and 3) and he may have even put himself at a legal disadvantage by being so transparent with the terms of his own deals. That said, many of West’s critiques around artist equity, transparency and leverage parallel the key pillars behind recent initiatives like The Show Must Be Paused that have put unprecedented pressure on music companies to be more accountable for their actions, or face the consequences.

Amidst all this buzz, though, I personally think there’s too much of a focus on how to improve existing recording contracts, and too little imagination of what other models might be possible for growing artists’ careers outside of the incumbent label system.

This brings me to the topic I want to focus on today. On September 15, West claimed mid-rant that he spoke with Katie Jacobs — founder and general partner of Moxxie Ventures and board member of Vivendi, Universal Music Group’s parent company — about the possibility of creating “a ‘Y combinator’ for the music industry so artist[s] have the power and transparency to to [sic] be in control of our future … no more shady contracts .. no more life long [sic] deals.” The tweet got excited replies from powerhouses in the tech world like Sam Altman (former president of Y Combinator, now CEO of OpenAI) and Alexis Ohanian (co-founder of Reddit), and the nickname “Ye Combinator” soon emerged from the noise.

In case you don’t know already, Y Combinator (YC for short) is a startup accelerator that has funded over 2,000 startups over the past 15 years. Aside from now-ubiquitous tech companies like Stripe, Airbnb, Dropbox and Reddit, YC’s current cohort and alumni include several companies like Twitch, Genius, The Ticket Fairy, Jemi and Gigwell that have direct interests in the music, entertainment and culture industries.

YC makes its terms transparent on its website: A $125,000 investment in exchange for 7% of the company, through a post-money simple agreement for future equity (or SAFE). There are two YC cohorts a year, lasting three months each, in which startup members get access to the accelerator’s extensive alumni network, weekly speaker sessions and office hours, vertical-specific founder communities and other benefits. Each cohort also concludes with a flashy Demo Day that consistently draws hundreds of investors in person (and many more online, especially this year).

One implicit point that West makes in his “Y Combinator for music” proposal is that record labels don’t fit the bill. Indeed, a common misconception is thatlabels are to artists what accelerators or VC firms are to startups. This comparison makes sense in that both labels and VCs tend to take higher risks with more capital on artists/founders that are relatively unproven in the marketplace, while also embracing a high-volume, portfolio approach to diversifying their risk. But the similarities stop there: A record-label advance is not an equity investment, it gives the label a financial interest in only one specific revenue stream in the artist's entire business (for the most part) and the outcome often makes artists feel less entrepreneurial, not more.

That said, West’s idea is far from original, as many versions of “Y Combinator” for music already exist outside the traditional label model.

Music accelerators began to emerge in full form in the early- to mid-2010s. Some, like Techstars MusicAbbey Road Red and Project Music, service founders of music-tech startups; others cater more to emerging artists looking to embrace a founder mindset in their careers. I reported on this trend for Music Ally back in 2016, and the playing field has widened significantly since then — ranging from formal, focused accelerator programs to more freeform incubators, residencies and coworking spaces, all serving the increasingly influential artist-entrepreneur archetype.

A non-exhaustive list of examples:

[Note: Some people would categorize songwriting campsrap camps and independent music distributors like UnitedMasters and Stem as the equivalents of a Y Combinator for music. I disagree with this analysis because 1) startup accelerators need to focus on business models, not just on product development; 2) songwriting camps run by major labels benefit major labels, instead of providing an alternative path to success; 3) distributors are mostly self-serve SaaS platforms, not more focused educational programs.]

If you click through these accelerators’ websites, something you may notice is that they are not necessarily catering to the aspiring Kanyes of the world. Instead, many of them have the goal of cultivating self-sufficient, local music communities in cities that might otherwise be overshadowed by major industry hubs like New York, Los Angeles and Nashville. Many of these accelerators also intentionally encourage their artists to use startup terminology — e.g. prototyping, testing, customer development, design thinking — as a tool for crafting a self-directed music career beyond just getting signed to a label and hoping for the best.

This lies at the heart of what I see as the main limitation of West’s discussion of “Y Combinator for music,” which was ultimately framed within the relatively more conservative context of improving major-label deals. If you take the concept of “artist as entrepreneur” or “Y Combinator for music” seriously, you can’t approach the problem just from the vantage point of making existing label contracts better; that immediately presupposes a business model that doesn’t have to be etched in stone. Instead, the discussion should be more about changing the entire decision matrix altogether, such that an artist starts to question whether they even want to sign a standard deal in the first place. Anything less falls short of the idea’s imaginative, progressive potential.

The financial gulf between music and tech


When thinking about what “Y Combinator for music” can look like, one immediate red flag that needs to be addressed is that music and tech are vastly different businesses.

Major artists and entertainers can build up enviable business empires by diversifying their brand beyond music into beauty, fashion, alcohol and other verticals. But by many investors’ standards, even this massive amount of wealth ends up being relatively paltry and slow to come by.

Let’s look at West as an example. According to Forbes, West’s business interests in music and fashion make him one of the wealthiest celebrities in the world, with a net worth of $1.3 billion. But he only got to this point after grinding nonstop in the music business for nearly 25 years. Similarly, Rihanna has a net worth of $600 million, but she worked tirelessly over the course of the last 15 years to get her career to this point. Beyoncé’s net worth is $400 million, and she’s been in the business for 23 years.

Measured against Silicon Valley’s expectations, these growth rates and market caps would be considered meager, even abysmal. For comparison: West name-dropped Airbnb and Dropbox in his tweet about Y Combinator. Airbnb is 12 years old, and is already valued at $18 billion (which is only half of its peak valuation of $31 billion three years ago). Dropbox is 13 years old, and is currently valued at around $8 billion. In other words, Airbnb and Dropbox individually achieved more than 6x the value of Kanye West’s brand in just half the time.

This is an apples-to-oranges comparison — and that’s exactly the point. Building a celebrity brand is a fundamentally different business from building a tech platform. In being inextricably tied to human talent, celebrity brands are harder to scale, grow much more slowly and end up being much smaller in size than SaaS and marketplace products of comparable fame. Hence, simply copying and pasting the Y Combinator incentive structure for emerging artists is arguably inappropriate, and runs the risk of even more churn-and-burn on the artist side without laying out clear expectations for a different kind of growth and development.

This financial gulf also holds true when you expand your view to music corporations, not just celebrities. The market value of the world’s biggest recorded-music company (Universal Music Group at around $34 billion) is only 1% that of the world’s most valuable tech company (Apple at $1.9 trillion), and nearly 25% lower than that of the world’s biggest music streaming service (Spotify at $44.5 billion).

In general, investors still view music as a relatively small niche compared to other entertainment sectors like film and gaming, and especially to other industries outside of entertainment like software services. Major music corporations are trying to compensate for this value gap by holding mutual stakes in streaming platforms; celebrities are also investing in tech startups to have an individual upside in Silicon Valley’s growth. Note that the everyday artist, unless they own stock in Warner Music Group or Spotify, is essentially nowhere to be found in this financialized picture.

It’s hard to argue against a more even distribution of wealth between the millions of artists around the world and the handful of media and tech corporations that command eleven-figure valuations off the backs of these artists’ works. Indeed, in his Twitter rant, West addresses this issue in a rather capitalistic way (emphasis and punctuation added): “I am the only person who can speak on this because I made multi billions outside of music — no musicians make billions inside of music — I’m going to change this.

That said, I wish West took more time to address the vast majority of artists — hell, the vast majority of people, period — who will never be billionaires. Among the modern generation of music distributors and music-tech startups, there’s increasing discussion about growing the “middle class” of artists and enabling them to live sustainable, healthy lives off their creative work without feeling like they need to chase outsized growth projections. A truth that West neglects in his public discussion is that if the music industry is to be more equitable, you don’t need to make billions of dollars to be deemed “successful.”

In general, the music and tech industries both tend to suffer from the same myopic view of success in entrepreneurship — whereby case studies from the top 1% of the top 1% of companies are treated as the rule, rather than as the exception that they truly are. While celebrities’ growth trajectories are certainly illuminating and informative, an education in music entrepreneurship that paints these stories as the “norm” will automatically set emerging artists up for disappointment.

This brings us to one last fundamental question:
 

What is the end game?


While YC has transformed how early-stage startups get their footing, the program also arguably serves the incumbent investment world by grooming startups for the next level of more traditional VC deals (Series A, B, C, etc.). Moreover, the notion of a lucrative “exit strategy” (i.e. a big IPO or acquisition by a larger company) being the primary north star for many startups has only become more intense in a world of accelerators, not less.

If we made a Y Combinator for music, what would that “next level” look like for artists? Is it still to “exit” to a traditional label deal, or potentially to arrive at a totally different business structure altogether around an artist's work? Is the goal simply to have more leverage against incumbents in deal negotiations, or to decrease reliance on incumbents as a whole and build a fruitful, independent business on one’s own terms?

Interestingly, recent history has suggested that independent music companies who claim to be a “one-stop shop” for the next generation of mainstream, culturally influential artists actually have a hard time keeping them from major labels’ grasp. Amuse couldn’t keep Lil Nas XUnitedMasters couldn’t keep NLE ChoppaHuman Re Sources couldn’t keep Pink Sweat$. In all of these cases, the best opportunity to go to the “next level” was to partner with an incumbent.

West’s stance on what this “next level” actually looks like in his perfect world isn’t clear. For one thing, West’s solution for “freeing artists” seems to rely mainly on improving major recording and publishing contracts. That is not a startup accelerator — that’s an arduous political debate that requires decades worth of collective action. Moreover, the fact that he discussed this idea with a Vivendi board member implies that an initial iteration would be additive, not disruptive, to a major label’s business. For instance, a company like UMG would likely invest in a YC-type set up as a self-serving A&R funnel, upstreaming the most promising talent directly from each cohort to a more standard deal (major labels invest in independent distribution businesses for a similar reason).

I’d like to think that West’s idea of “setting artists free” can have room for multiple different kinds of careers, not just a slightly better or more efficient version of the dominant model. I’d like to see a Y Combinator for music focus on the more than 40 different revenue streams that artists can potentially make from their work — spanning the likes of direct-to-fan memberships, grants and teaching, not just recording, touring or merch — and on the wide range of company structures and fundraising strategies that can support a profitable, “middle-class” artist business. In the tech world, organizations like Indie.vc and Zebras Unite, and movements such as “Exit to Community,” provide a potential blueprint for how to prioritize sustainability and profitability while exploring alternative financing models for startups such as revenue-based financing and equity crowdfunding. (A lot of these alternative models are already underway in music, but not with the endorsement of someone like Kanye.)

Journalist David Sax's recent op-ed for Bloomberg, "It’s Time to Reclaim the Meaning of the Word ‘Entrepreneur,'" rings strongly here:

“For too long, we bought into the notion that all we needed to do was create and support the entrepreneurs building the biggest businesses, assuming the trickle-down of money, jobs, and innovation would benefit everyone. But a healthy economy needs a full complement of enterprises: the high-tech, rapidly growing companies and midsize manufacturers; the MBA-educated innovators disrupting markets; and the small businesses run by minorities, immigrants, women, and seniors that make our neighborhoods vibrant. Silicon Valley talks a lot about the ‘ecosystem’ for startups, but we need to remind ourselves that the healthiest ecosystems are diverse. They need microbes and ants — not just elephants.”

To borrow Sax’s analogy, West is, in multiple senses, the elephant in the room: A problematic celebrity figure whom many of us are reluctant to talk about, and an ultra-wealthy entertainment magnate who is the exception, not the rule, in the vast ecosystem of artist success. Arguing for artists’ freedom and rights without acknowledging the sheer diversity of career paths in the industry runs the risk of feeling like Tidal’s 2015 press conference — shiny, but tone-deaf.

This is all to say: When you hear "Ye Combinator" or "Y Combinator for music," I encourage you to dream harder about what might be possible. In a way, West’s tweetstorms and their resulting debates serve as a litmus test for the kinds of solutions that people in the industry want to have come to life. I invite you to take this test yourself: What end game do you see? ✯

06
Jun

Mel Croucher - Multimedia Entertainment - Ahead of his Time.

Today, Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “I admit we're ahead of our original schedule, but there's still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Then we can hit all our targets, and give our new artists the recognition they deserve.” If you want to see our pitch click HERE. Mel has been writing the best-loved column in top-selling tech magazines for over 30 years. Now he's agreed to share his work with all our members. He's a video games pioneer and musician, and to to find out more about Mel check out his Wikipedia page. https://en.wikipedia.org/wiki/Mel_Croucher. Here's one of Mel's latest! I produced my first multi-media entertainment at the age of eight. It was a birthday gift for my mum. I called it Smellyvision. TV sets had begun to appear in the cleaner homes down my street, but my family was still years away from owning one of those magic boxes with their nine-inch screens. So I made my own. I took a cardboard box and cut a porthole in it, and used my mum's crank-handle mangle to scroll up the storyline that I drew on the reverse of a yard of wallpaper. The soundtrack lasted just under three minutes, which determined the length of my entertainment. It was a recording by the singing cowboy Roy Rogers, played on a shellac disc that spun at 78 revolutions a minute, also driven by a manual crank. But the best bits of my Smellyvision show were the different pongs that accompanied each segment of the story. I can still feel the sting of my mum's flattened hand because I had used her special perfume to enhance the production. The scent was called Evening In Paris, and had been maturing in a little blue bottle too precious to use since the 1930s. I sourced the smell of horses after the coalman's wagon had passed by, and that didn't go down well with my mum either. But how can you have a multimedia show about cowgirls and cowboys without perfume and horseshit? Capcom had exactly the same idea for their videogame Resident Evil 7, and I was not in the least surprised to discover that it too was horseshit. It was marketed as a "4D candle smelling of old timber and blood", with the brand name Blood, Sweat And Fears, and a burning time of 18 hours. The idea was to fire up the stinking candle to enhance gameplay, having handed over fifteen dollars for the privilege. As I have already said, it was crap, unless of course you managed to knock over the candle during your gaming frenzy, and emulate the zombies in the game by setting fire to your face. It wasn’t the first time that Resident Evil had been used to extort money for idiotic multimedia ideas. Back in 2005, there was a crummy accessory for the Nintendo Game Cube device called the Resident Evil 4 Chainsaw Controller. It was nothing more than a standard Game Cube handset with a vibrator unit and a "realistic chainsaw roar", that sounded like a wasp trapped in a jam jar. But gamers seemed to be willing to lay out fifty dollars for the privilege of acting like dorks, so what do I know. In fact Nintendo are serial abusers when it comes to dopey add-ons. Who can forget their Super Scope wireless light gun? Well, just about everybody, it turns out. It was a truly dreadful lump of overpriced plastic that only worked with a handful of games, and devoured AA batteries at the rate of six every four hours. And how about the Nintendo Power Pad which cost anything up to two hundred bucks way back in the 1980s. This was nothing more than a little shiny mat with a dozen or so pressure sensors in it. The idea was to jump around its red and blue squishy bits in order to trigger actions during video gameplay, and break your ankles in doing so. That's why most players resorted to cheating, by going down on all fours and using their fists to bash it into submission, My favourite Nintendo multimedia device is the DK Bongo. It's a totally stupid pair of miniature bongo drums, which suits me just fine. There's a built-in microphone to monitor my bongo-playing skills, and help track my progress as I play along to some of the worst music tracks in recorded history. To be honest, it works just as well if I clap my hands or produce fart noises, but sometimes honesty is not the best policy. After years of misuse, my DK Bongo still works fine and gives me innocent pleasure. Which brings me back to Resident Evil. Since its launch, the Resident Evil series has generated just over one billion dollars, making it the most profitable videogame spin-off in history. The only reward I ever got for my Smellyvision efforts was a sore arse. But I have never claimed to be a profiteer in these matters, only that when it comes to multi-media innovation I have always been way ahead of my time. Click HERE to visit or return to jeeni.com

18
Mar

The Hardships of Getting a Job in the Music Industry

When an area of employment is as culturally, historically and economically important as the music industry, it’s hardly going to be a walk in the park to insert oneself into it. Despite the giant range of positions and opportunities, a mountain of deciding factors and conditions stand in the way of graduates and the enticing notion of working in music. Many corners of employment have their difficulties, whether it’s overwhelming competition from like-minded hopefuls or a seemingly unfair demand for experience but the music industry seems to set up these hurdles at steeper heights than most.  This is why companies like Jeeni can be an answered prayer for optimistic music graduates that are seeking experience in this confusing and challenging industry. Jeeni is always looking for fresh young talent to help its gears run smoothly and efficiently so that more support can be provided and offered to unrepresented artists, meaning that Jeeni holds out a helping hand to upcoming talents in the industry in more ways than one.  Music is still a growing industry with a 7% increase in employment from 2017 to 2018 (UK Music, Music By Numbers 2019 report) which sounds like a great thing and it is, however this is also a rise in competition due to an unprecedented increase in revenue from the music industry, according to Goldman Sachs, “In May 2020, Goldman Sachs estimated the entire music industry's revenue (live, recorded, and publishing) to increase from $62 billion in 2017 to $131 billion in 2030, representing a 6% CAGR. The 2030 estimate was an increase on its original prediction of $104 billion, made in October 2016.” (Toptal.com, ‘The State of The Music Industry in 2020’) Business is booming for the music world which means everyone is looking for the best and they aren’t willing to take a chance on anyone without near-impossible standards of experience. However, music graduates can begin their climb to greatness with companies like Jeeni  A testimonial from Jeeni’s Marketing Leader, music production graduate, Ella Venvell offers an insight in the uphill battle that finding a future in the music industry can prove to be, “I always knew finding a job within the music industry would be challenging but I didn’t know just how hard it was! Even though I have a musical background and have a degree in music production, that alone was not enough. As the music industry is quite niche, most companies ask for years of experience to prove your abilities and knowledge, however, nowhere is willing to give you the experience!”  Jeeni Marketing intern, Annesa Sukul decided to begin building up her music industry experience with Jeeni and has been a total asset to the entire company in research, maintaining artist relationships and so much more. She was taken on at Jeeni amidst her studies and given a chance to contribute her skills and hard work to the team, ‘As a music business student, it is quite difficult to get into the music industry if you don’t know where to look. Often times when someone doesn’t have experience, the first thing would be to look for a work placement or an internship. However, most of these tend to also ask for previous experience and would leave one feeling lost as to where to gain this experience.”  As an intern at Jeeni, Annesa still has a say in the type of tasks she carries out and is given roles that challenges her and puts her specified skills to the test. As well as simply giving interns experience on paper, we try to truly set them up for success in their future roles by giving them chances to propose new ideas and contribute to the company in a hands-on and proactive way, which is all useful inclusions to CVs and portfolios. Annesa also has access to a supportive team to help her with her time at Jeeni in any way she needs.  As Jeeni still finds itself in an early stage of its journey, we’re in a position where we can provide much-needed experience for people like Ella and Annesa to prepare them for their future careers in music and put them to good use in furthering the reach and effectiveness of Jeeni’s mission.  

04
Jun

A $0.003 reward?! We’re Twitching at the thought!

Twitch has always been popular amongst the gaming community. It was created initially in 2011 as a platform for gamers to use in order to live stream as well as broadcast live Esports events and competitions and has since retained on average 15million daily users.  With so much more of our time spent online due to the Covid-19 pandemic, Twitch has expanded in regard to what they broadcast and live stream: talk shows are growing in popularity as well as live streamed music to name but a couple.  As the date for the resumption of normality approaches and with it the reopening of concert halls and live shows, one can speculate as to what will happen to those artists that have decided to make use of these live streaming platforms as a source of income.  Twitch users reportedly spend three times as much time on the platform as on Sportify and YouTube so the potential for it to be a very lucrative platform for music makers and artists is what has been looked into by Will Page, an economist who runs Tarzan Economics. He worked alongside various teams in order to understand how live streaming and live music may co-exist in the future. “Live streaming won’t go away when live music returns.” -Will Page In 2002, one of the first music streaming services Rhapsody, offered a $9.99 monthly price which is the same as what we see today for similar music streaming services.  What is provided is also pretty much the same as what was offered in 2002; fans remain largely disconnected from their favourite artists, they are unable to offer direct compensation to creators, and ‘cross-usage’ occurs frequently as a listener is often subscribed to multiple platforms.  “None of the on-demand streaming services that have since sprung up enable immediate engagement, this is a relic of the music industry of old.” -Will Page User engagement is something that both Twitch and Jeeni offer, and not only does it allow the fans to be more involved with the artists they love, but it allows the artists to be fairly compensated, a huge issue which is now being petitioned against by the Broken Record Campaign. See our last blog post for more information and ways that you can support the campaign.  According to Will Page, the typical music streaming model has approached the way in which artist are compensated in one way:  “the platform aggregates all the streaming data and revenues from a specific market and product over a specific time period, divides an artist’s share by that sum, and allocates revenues proportionately. Get 1% of all the streams, and you’ll get 1% of all the money. This has spurred much debate within the industry, as heavy streamers are effectively subsidised by light streamers, or as Quartz controversially put it: Your Spotify and Apple Music subscriptions pay artists you never listen to.” In essence, the modelling simply just isn’t fair, and neither rewards the artists or their fans for supporting them.  The way in which Twitch brings in money, however, varies across three methods similar to Jeeni: Creator Channel Subscriptions, Bits allow users to support creators directly on the service, and advertising.  Will Page made a comparison between creator earnings on Twitch, which average at $0.15 per-hour-per-user, with that of global streaming services at which the rate per-stream is set at roughly $0.003.  By taking the $0.003 per stream and multiplying by 17 (assuming a song lasts 3 minutes this equates to an hour of listening time), then applying an average 20% royalty rate, this results in a creator’s “revenue-per-hour listened” at just $0.01.  My jaw dropped, did yours?  Twitch has proved it can monetise over 10 times better than music streaming, however this only applies to creators’ most loyal fans that tune in on a regular basis.  "If you keep the full $100 of each true fan, then you need only 1,000 of them to earn $100,000 per year." -Kevin Kelly, The Technium, 2008 Do you want to spend hours watching your favourite gamer and at the same time, fairly compensate and reward them for their time and effort? Well of course. What Twitch does for gamers, we want to do for music makers and artists here at Jeeni.  Look out Twitch, we’ll meet you at the finish line.