Jeeni Blog

Helping the next generation of talent to build a global fanbase

Artist Focus: Respite

/ By Doug Phillips
Artist Focus: Respite

This compelling five-piece formed from an amalgamation of previous bands, mindsets and connections and arose in 2020 as a formidable and commanding alt-rock/pop-punk force known newly as ‘Respite’.  

Respite joined forces with Jeeni earlier this year and since then, Jeeni has been hard at work trying to elevate, uplift and support this fantastic group by providing an ethical worldwide platform for their hard-hitting and refreshing craft. Respite is: Andrew Vaughan & Euan Macqueen as guitarists, Ross Crawford on the bass, Reiss Mcleod on the drums and Sam Nicholson on the vocals. 

Hailing from Glasgow, the group once known as ‘Finding Argyle’ committed to a brave yet necessary brand change as their sound and creative habits organically shifted and evolved over the major lockdown in 2020. The group formed as the five-piece they’re known as now back in 2015 as a result of recurring opportunities and coincidences and so, the band’s current synergy took shape as a perfect act of fate. 

Their days as ‘Finding Argyle’ were decidedly grittier with tracks like ‘Spit’ and ‘Love Like Violence’. Their newer form, ‘Respite’ made a subtle, yet noticeable adjustment in their tone. The lightheartedness was slightly increased as a result of the more melodic and pop-punk inspirations for writing choruses. Vocalist Sam Nicholson is the primary conveyor of their new-found catchiness, held mostly in the anthemic choruses that parade accross most of their spirited songs. The change in vocal style is at times, reminiscent of the much more pop influenced rock style of ‘Deaf Havana’. 

Although Respite generally embraces slightly less dark style of songwriting and performing, that doesn’t account for exceptions such as the deeply compelling and hard-hitting ‘Chemical Sleep’.  The music video for which is simple, yet genius; contained in a cramped, red room, the group’s performance energy is barely contained and fills the space to the brim, matching the mood and vigor of the piece to a tee. 

Another noticeable and welcome advance in style came from the increased use of synthesis, thanks to guitarist, producer and mastering engineer, Andrew Vaughan. Sam Nicholson put it simply yet aptly that Vaughan is “quite the wunderkind”. On top of mixing and mastering the tracks, Andrew also manages all of the recordings for the group, effectively doing the work of about 6-10 people when compared to a standard studio set-up.  

Speaking of, the sound achieved from Respite really is that of a fully-fledged studio arrangement. Clear, concise and tight to a fault, the production and overall contribution from Vaughan is nothing other than remarkable. 

As a Glaswegian act, I was interested in the band’s opinion on how the impressive lineup of Scottish rock groups break the mould when compared to that of English or American rock efforts. After conferring with the other members, Sam told me that “I think there's something about the vocals which usually sets them apart, whether that is just the accent, or the way it hits the ear, it does stand out more often than not.” As obvious as it might sound that the iconic Scottish voice plays a major role in differentiating this specific Celtic brand of the same genre from others, it’s nevertheless a profound point that voices from different tribes will react with the ear in different ways. It implies a fascinating discussion about how different ethnicity's natural voices can induce different subconscious responses in listeners.

Sam also voiced a tentative concern with lumping acts into the non-genre of Scottish rock and how it can at times be presumptuous, “I personally sometimes wonder if it's too easy to be lumped into "Scottish Rock" and then you're trapped there. It's a double-edged blade though, because, who wouldn't want their name next to bands like Biffy and Fatherson?” It certainly is an under-considered issue of generalising and connecting Scottish acts purely for being Scottish. It unintentionally strips individuality from these fantastic acts like Respite. Although, as Sam points out, it’s not exactly a bad thing to be mentioned among the greats of Scotland. A double-edged blade indeed. 

Careful not to mention something the group isn’t ready to divulge just yet, Sam did allude to the future of Respite, “We're currently planning our second EP after a great response to the new tracks, and we're hoping to follow that up with a tour of Scotland, and potentially head down south.” 

How can Jeeni support artists like Respite?  

JEENI is a multi-channel platform for original entertainment on demand. We’re a direct service between creatives and the global audience.  

• We give creatives, independent artists and performers a showcase for their talent and services. And they keep 100% of everything they make.  
• We empower our audience and reward them every step of the way.  
• We promise to treat our members ethically, fairly, honestly and with respect.  
• Access to artist liaison and a supportive marketing team. 

Check out Respite’s Jeeni showcase here: https://jeeni.com/showcase/respite-band/ 

06
Jun

Jeeni - the ethical alternative in streaming services, where artists can make a living.

This article by Andy Cush shows why Jeeni is needed more than ever. Jeeni.com is a streaming global platform where musicians and performers keep 100% of their sales, merchandise, tickets, donations and payments. No rip-offs, no fakes, no hype, no ads. Jeeni is the ethical alternative and will provide musicians and performers with a streaming platform where they can really make a living. How Musicians Are Fighting for Streaming Pay During the Pandemic. By Andy Cush With concerts on hold, it’s abundantly clear that most musicians can’t live off streaming income alone. How could the system be fixed? Indie rockers Stolen Jars are not exactly Coldplay or U2, but they’re not a garage band either. They tour regularly and have been covered by NPR and The New York Times. They have a fanbase. They’ve placed one of their off-kilter songs in an iPad commercial. They currently have more than 22,000 monthly listeners on Spotify. Bandleader Cody Fitzgerald estimates he makes about $1,500 to $2,000 every year from streaming services, which is good for about a month’s rent on his New York apartment. That annual streaming income, Fitzgerald is quick to note, is quite high for bands of Stolen Jars’ stature. “Most people are on labels, which means they get, at most, 50 percent of that,” he says. Fitzgerald self-releases Stolen Jars’ albums. He is also the band’s primary songwriter and performs many of the instruments on the recordings himself, all of which entitles him to an unusually large share of the total payments from services like Spotify and Apple Music. Musicians with different label and publishing situations—even those whose music is more popular—may make significantly less. Tasmin Little, a celebrated classical violinist based in the UK, has received honors including a Classic BRIT award and an Order of the British Empire designation from Queen Elizabeth. She has more than 600,000 monthly listeners on Spotify, and her recordings are featured on popular playlists like Classical Essentials, which has 1.9 million followers. Little tweeted last month that she was recently paid £12.34, or around $15.50, for six months of streaming on Spotify, a period in which she would have had over 3.5 million total streams, according to her current statistics. When the coronavirus pandemic shut down the possibility of touring for the foreseeable future, cash-strapped musicians lost their most reliable way to make money. Revenue from streaming has always been small for many indie musicians, but now it is one of the few income sources available, along with sales of merch, physical records, and downloads on Bandcamp. According to artists, the pandemic is only exacerbating the inequities of a system that is rigged against the people who make it run. Under these dire circumstances, musicians are organizing through unions and other advocacy groups to fight for larger payments from streaming platforms. One such group is the Union of Musicians and Allied Workers (UMAW), a new organization that counts Fitzgerald as a member of its steering committee, alongside members of bands like Speedy Ortiz and Downtown Boys. Another is the Keep Music Alive alliance, a partnership between the UK’s Musicians Union and songwriters association the Ivors Academy, which joined forces after the pandemic’s onset, aiming to remedy the “woefully insufficient” payments made from streaming services, according to a mission statement. These organizations differ in approach, location, and scale—the Musicians’ Union was formed in the 19th century and represents 30,000 people; UMAW was formed in May and its current membership numbers in the hundreds—but both are responding to the same crisis. “I don’t have any friends who don’t have some kind of financial worries right now,” says Sadie Dupuis, UMAW founding member and guitarist-songwriter of Speedy Ortiz. “For most musicians I know who are touring full-time, the work they have outside of that is all based in the service industry, and they can’t get back into that either.” According to Mark Taylor, communications director of the Ivors Academy, the situation represents nothing less than an existential crisis over the future of music itself. “We really just want to keep music alive,” he says. “It’s good for us, it’s good for our souls, it’s good for the economy, it’s good for culture.” In the UK, the Keep Music Alive campaign is pushing for a government review of the streaming industry, which it hopes will result in additional regulations over the way payments are doled out. The UMAW, as a new organization aimed at a host of issues including streaming, has not yet formalized a set of demands for changes. Both groups acknowledge that the process of fixing streaming will be as complicated as the recognition of its brokenness is simple.How do streaming payments work? Artists receive, on average, a small fraction of a cent for each time one of their songs is streamed on a major platform. A seemingly obvious fix would be for the platforms to simply increase this number. But while these tiny per-stream payments are a useful concept for identifying the problem, they’re not particularly useful for solving it, because they don’t reflect the mechanism by which the platforms actually distribute money. According to a detailed survey of streaming payments by the music industry analytics company Soundcharts, streaming platforms pay out roughly 60 to 70 percent of their annual revenue to “rightsholders,” a group that includes musicians, record labels, songwriters, publishers—anyone who has a financial stake in the sales of a given record. Spotify, the most popular platform in the U.S. and globally, projected a total revenue between roughly $9 and $9.5 billion for 2020 in a recent letter to shareholders, which would make the total rightsholders’ take something like $6 billion for this year. That huge pile of money is then divvied up to artists (and their associated labels and so on) according to their stream counts as a fraction of the total streams on the platform for a given period. A single stream does not entitle a musician to a payment of some fixed amount; it entitles them to a slightly larger piece of the total rightsholders’ pie. To understand why per-stream payments can be an unrepresentative metric, imagine no one streamed anything on Spotify for all of 2020, except for a single person who played, say, 100 gecs’ “Money Machine” a single time. As long as those hypothetical non-listeners didn’t cancel their subscriptions, and money kept rolling in to Spotify, that one play could earn 100 gecs millions of dollars, because it would entitle them to the whole pie. Soundcharts offers another way of looking at it. Each time Spotify introduces a new feature aimed at keeping people listening for longer, like autoplaying similar artists after you finish an album, it sends the average per-stream figure down. That’s not because Spotify is suddenly skimping on payments, but because people are streaming more songs—and when people stream more songs, a single stream is equivalent to a smaller pie slice. That’s fine for established artists whose music is regularly recommended by these listener-retention features, because the dilution in value of a single stream is offset by an increase in streams. But for artists who aren’t being recommended, it means their streams are worth less.How could platforms make payments bigger? Though making streaming services work better for musicians is not as straightforward as demanding a higher payment per stream, there are several ways the system could theoretically be changed to get more money into artists’ pockets. Most obviously, companies like Spotify could increase the 60 to 70 percent share of their revenue that they pay out to rightsholders. But if recent history is any indication, that number is likely to go down before it goes up. Spotify renegotiated its deals with labels in 2017; before that, the payout number was more like 80 percent. At the time, the labels agreed to have their payments cut—thereby reducing musicians’ payments as well—because they believed they needed Spotify in order to ensure their own survival. With streaming accounting for an ever-increasing majority share of the recording industry’s revenue each year, the labels probably won’t be changing their minds about that anytime soon. But even if Spotify and the labels reverted back to the old deals, it doesn’t seem like it would do much for the average musician; it’s not as though indie bands were rolling in dough from streaming back in 2015. Groups advocating for bigger streaming payments could demand that Spotify give up an even larger revenue share—90 percent, say—but it’s hard to imagine Spotify would agree to it. Even the labels, who would have to sign off on such a deal and would be its chief beneficiaries, seem more inclined to accept Spotify’s word that they’re better off making less money so that Spotify can thrive. Another option would be to advocate for the platforms to increase their subscription price. Higher monthly fees means more revenue; more revenue increases the size of the overall pie given out to rightsholders; a bigger pie means bigger slices for all musicians. But while most music fans likely agree that artists deserve more money, asking listeners to pay up themselves is trickier. “It’s interesting, the price of a subscription has stayed static for a number of years,” says Taylor of the Keep Music Alive alliance. “But frankly, given where we are economically right now, and pressure on peoples’ wallets, that’s probably not the route to go down as a campaign.” Instead, Keep Music Alive advocates for overhauling the payment system entirely, toward what’s known as a user-centric model, which would apportion the subscription fee from each user to the artists they actually listened to that month. If I only listen to 100 gecs, my $9.99—minus Spotify’s take—goes directly to 100 gecs and their label. The current system, known as pro rata, gives more financial weight to the preferences of users who stream more songs, whereas user-centric payments would treat the preferences of all users equally. Taylor says the user-centric model is a better reflection of how listeners interact with the artists they love outside of the streaming realm: “We choose to go to gigs, to buy merchandise, and part of that exchange is, ‘I want my money to go to this artist, so they can make a living, and do more of what they do.’ That is a very distinct relationship that currently doesn’t work, really, in streaming.” A user-centric model is appealing in the abstract, and there is reason to believe it could financially benefit some smaller artists in the long run. According to a 2017 study by the Finnish Music Publishers Association, 10 percent of all streaming revenue flows to the top .4 percent of artists under the pro rata system. The study found that a user-centric system would cut the revenue to that top tier nearly in half and increase the overall flow of money to less popular artists. However, some individual small artists ended up receiving less money under a user-centric system in the study’s simulation. The French streaming platform Deezer announced a switch to user-centric payments last year, but for now there is little real-world data showing its effects one way or the other.What about labels? Streaming platforms do not make payments directly to musicians, but rather to labels, distributors, publishers, and copyright collection societies, all of whom take their own cuts before passing the money along. The share of revenue that ends up in a performing artist’s pocket also depends on factors that have more to do with these other parties than the streaming services themselves: chiefly, whether the artists are performing their own compositions or someone else’s, and the size of the splits they’ve negotiated with their label over revenue from their recordings. These factors may help explain why a songwriter with no label like Stolen Jars’ Cody Fitzgerald makes more money from streaming than a signed artist who mostly performs works by other composers like Tasmin Little, despite the greater popularity of Little’s recordings. The label’s cut of an artist’s streaming revenue varies from artist to artist and label to label, and the contracts that govern it aren’t generally made public. But several experts estimate that labels get anywhere from 50 to 85 percent. Fifty-fifty splits are common to indie labels; majors generally take a larger share. The Keep Music Alive campaign broadly presents itself as a critique of the streaming industry, but its specific platform focuses equally on the role of labels. According to Taylor, the 85 percent a major label might take from an artist’s revenue is no longer justified in the streaming era. “A lot of that is a hangup from when they had larger overheads, from when they had to store and ship CDs,” he says. “There was a cost to all of that, which is now largely being reduced. We’re basing this new system on outdated models.”What’s next? For musicians facing an undeniably appealing and increasingly dominant technology that threatens to usurp their livelihood, resistance can seem futile. It would be foolish to pretend that streaming isn’t an amazing service from a listener’s perspective, or that it will go away just because it doesn’t seem fair. Talk to enough musicians and you’ll find plenty who are vocal critics of streaming, but still host their albums on streaming services and are subscribers themselves. “It would be great to strike a new balance, because these streaming services are really helpful in terms of music discovery—I buy more records than I used to, because I can get psyched up on something new without having to go to the listening station at the Virgin Megastore,” says Dupuis. “But the discrepancy between what mega-corporations are pulling in off artists’ music and what we’re pulling in is pretty gross.” An individual musician who’s inclined to protest that discrepancy has limited options. They could pull their catalog from the platforms, but that seems doomed to fail as anything other than an act of symbolism.“Unless there’s a big collective action to do that, that will not do anything,” Fitzgerald says. “If you do it by yourself, it will just make it so you can’t grow your fanbase, so you can’t be a band.” Spotify’s problems with paying musicians may be inextricable from its value proposition to subscribers: $9.99 per month is an incredibly small price to pay for push-button access to nearly the entire history of recorded music. Practically every musician on Earth is vying for their piece of the pie, and there just may not be enough to go around. Spotify understandably wants to make money, and probably deserves something for its development of the technology itself. But even if it conceded to pay 100 percent of its revenue to rightsholders, and somehow managed to continue operating, the payouts under the current system would still be paltry for many musicians. Take Tasmin Little’s $15.50 for six months of streaming. Multiply that by 10—a factor which would far exceed Spotify’s total revenue if it were applied to its entire catalog—and it’s still only $155. Recognizing the futility of the situation doesn’t inure musicians to its indignities, which have continued rolling in as the pandemic pause stretches into an epoch of its own. First, there was the virtual “tip jar” that Spotify rolled out as an optional add-on to artist pages, which allowed listeners to donate money to musicians directly—an apparently well-intentioned gesture that nonetheless served as a tacit admission that streaming revenue could never keep most artists afloat on its own, even as Spotify subscriptions and revenue surged during the early weeks of the outbreak. Then, there was the news that Spotify had paid the wildly popular podcaster Joe Rogan over $100 million for exclusive rights to his show, the latest indicator of a larger priority shift toward podcasts for the company. Ted Gioia, a music historian and jazz pianist, summed up musicians’ frustrations with a tweet: “A musician would need to generate 23 billion streams on Spotify to earn what they’re paying Joe Rogan for his podcast rights… In other words, Spotify values Rogan more than any musician in the history of the world. Sound fair to you?” I emailed Gioia, who has written a celebrated book on music’s power to subvert existing orders, to ask if there’s any way that musicians, and the listeners who love them, can change the streaming system for the better. In a thoughtful and lengthy response, he chastised the record industry for failing to keep up with technological innovations on its own, allowing tech companies like Spotify to swoop in and set the negotiating terms. He pointed out that individual musicians have little to no leverage in their dealings with streaming platforms, despite the fact that their music makes those platforms run. He called the prospect of convincing platforms to pay musicians more a “pipe dream.” Despite all this, he ended his message with a faint note of hope. One way to fix things, he wrote, “would involve musicians taking control of their own destiny,” and walking away from streaming en masse to start something new. “Make no mistake, musicians could run their own streaming and distribution platforms, and reallocate the cash toward the people who create the songs,” he continued. “No, I don’t expect any of these things to happen. I’m just saying they could happen.” Click HERE to visit or return to jeeni.com

15
Mar

More Than Just Music with Jeeni

So far, 2021 has been a very busy year for the Jeeni team, so what's new? The platform is growing and growing, and it's more than just music with Jeeni. The first job was to update the website. The look changed, the user experience was enhanced and new channels were added, allowing all the varied talent joining us is easier to find. More than just music, means we welcome all the trades that support the industry, plus the industries that benefit from music itself. The new look channels added, mean we can offer separate sections for all these extra and supporting parts of the creative world. Our Goods and Services channel now gives members access to tutorials for singing, including Opera and Classical, guides to performance prep, as well as studio production. There is also advice on optimising your social media, recording your music, graphics and album artwork. And when the world seems to be spinning at 100mph, you can find help to unwind and seek peace and calm. Tara and Sharmayne - Opera Coaches In the Masterclasses channel, users can sharpen their skills from drums to guitar, and even try the bass guitar lessons from the legend Suzi Quattro. If you require the services of a photographer, director or editor, you can search the various talents listed in the Photography and Videography channel. Or follow the guides on how to do it yourself , even on a limited budget. Plus Jeeni's own image welder, Sharron Goodyear with her special rate offer for a 'virtual shoot' exclusive to our subscribers. Should you be thinking of going before the lens, you could check out the services in the Style and Grooming channel to grab some tips on all aspects of hair, make-up, style and image. CrackaLackTV Editing Tutorial Not forgetting the next generation of creatives, we have a special channel for Juniors to go to for music, dance, stories, teaching and performance tips aimed at the younger musicians and dancers. We are also building the Audio Books channel to encourage writers of stories for children and young adults. Not excluding the oldies, there are currently 31 episodes of Stephen Palmer's 'Hairy London' for the adults to immerse themselves in. One of our most exciting, up-coming channels is Royalty-Free Music for Dancers. Whether your routines are for performance or competition, using other peoples' music can be problematic and expensive. So, Jeeni has set up a channel specifically to address this issue. We are approaching some of our big name contacts, asking them to contribute to this cause and the response has been fantastic, so keep an eye out for the new uploads. If you are willing to allow your music to be used royalty-free, then please think about giving others the benefit of your talent and share the love by uploading to this specific channel. Check out the new look site, build your showcase and get uploading and sharing!

10
Jun

The Death of Letitia

Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “We’re ahead of our original schedule, but there’s still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Jeeni raised £100K in 6 days and we're working hard to get more investors on board. Then we can hit all our targets, and give our new artists the recognition they deserve.” If you want to see our pitch click HERE. Mel has been writing the best-loved column in top-selling tech magazines for over 30 years. Now he’s agreed to share his work with all our members. He’s a video games pioneer and musician, and to to find out more about Mel check out his Wikipedia page. https://en.wikipedia.org/wiki/Mel_Croucher. Here’s one of Mel’s latest! Black lives matter. Unless black lives feature in a videogame, in which case they don't matter a toss. I still remember the feeling of hope and despair when I played Daley Thompson's Decathlon for the first time. That was way back in the Olympic year of 1984, and it was a primitive sports simulation from Ocean software for a little home computer called the 48k Sinclair ZX Spectrum. Daley Thompson was an Olympic gold medal winner from Notting Hill. He had a fine body, and a great moustache, and according to his skin he was the son of his assassinated Nigerian dad. Anyway, I fired up the game and there on my glowing colour monitor was the pixilated figure of Daley, the great black athlete, running along a red cinder track. The thing was, the programmers had made him white. No, I couldn't believe it either. A huge crowd of spectators also appeared in the gameplay, and every one of them was as white as a Ku Klux Klan convention in a chalk pit. It's not as if no black characters ever appeared in videogames. Almost all the assassins, hoodlums, terrorists, monsters and mobsters were black, and their purpose was to be killed off willy nilly. Apart from Michael Jackson. He was the hero in a Sega videogame called Moonwalker and his role was to rescue kidnapped children and take them home. So there was nothing creepy about that, was there. Mind you, wee Michael was mostly as white in the game as he was in real life. For a real black and white issue from the early twenty-first century, I have revisited Ethnic Cleansing, developed by Resistance Records for PC desktop machines. That's the one where the white player gets sent off on a quest to murder blacks. It is equal opportunity racism, because you also score points for killing Latinos and Jews. And speaking of equal opportunities let's hear it for the computer character Letitia who appears in an update of Deus Ex, which is set in a cyberpunk future. Letitia lives on a rubbish dump, she is as horny as she is simple, and she speaks minstrel drivel in the sort of deep-South accent last heard in a Mel Brooks parody. You couldn't make it up. Except that's exactly what they did. And shame on you Mary DeMarle for writing it, Amanda Strawn for acting it, and Square Enix for publishing it. In the USA, over 70% of all African Americans play video games, but they make up less than 3% of game developers, which tells me quite a lot about the state of the play over there. This side of the pond, things are much better, where we have over 10% of people working in game development of a BAME demographic. That's a higher percentage than their number in the national working population, and way higher than in UK publishing, tv and music. This is good news, but it's where the good news ends. Last time I visited a major gaming studio in pre-lockdown, I did see several black faces. One was on security at street level, one was behind the reception desk, two were behind the counter in the canteen, and one was swilling out the bogs. The number of black and minority ethnic decision-makers in the UK computer gaming industry is shockingly low. As a result, race has lagged way behind gender and sexuality when it comes to stereotypes in gaming. Mainstream game designers tend not to question a norm, and they rarely rock the boat by refusing to carry out a questionable storyboard handed down to them by predominantly white hands from above. Most game designers I come across have less creative imagination than Rufus my Irish Setter, not to mention a much poorer sense of loyalty and the inability to lick their own genitalia. Video games have always followed movies in characterisation, and they are painfully stiff with stereotypes. Historically, lazy, myopic creatives have allocated blacks four roles - the violent black, the servile black, the sidekick black and the comedy black. I am removing sports games and music games from my list, since they exhibit no imagination whatsoever, but simply copy real people from the real world, unless you happen to be Daley Thompson or Michael Jackson, of course. The blame for all this lies squarely with the course leaders who purport to teach video game creation in universities and colleges. I have never met a creative course leader who is darker skinned than me, and I'm a sort of mottled puce. They may well instruct their students to bung in a character of the negro persuasion as if to fill some sort of racial minority quota, a bit like when those tv adverts suddenly started to feature blacks doing non-traditional things. Like working in building societies, and driving new cars. The change is coming through the independent video game creators, the so-called home-brew developers, and the change had begun in the UK way before the Black Lives Matter movement gathered such momentum. Creative change always comes from the mavericks and rarely from the corporates. As for the people who play the games, next time you come across a racial stereotype you know what to do. Take a knee. To the groin of the writer, programmer and publisher. The Death of Letitia, from Deus Ex: Human Revolution Click HERE to visit or return to jeeni.com