Jeeni Blog

Helping the next generation of talent to build a global fanbase

Jeeni reaches 50% of funding target in just a few hours.

/ By Shena Mitchell
Jeeni reaches 50% of funding target in just a few hours.

Within hours of going public on Crowdcube Jeeni hit 50% of its overall £150K target. We launched our public raise at 10am this morning and we have already reached £75K. As you can imagine here at Jeeni HQ we are celebrating. After all our extremely hard work we are delighted that so many investors share our vision. Join them and help us reach our target.

Check out our pitch here. https://bit.ly/3BhEeia

Jeeni is a fast-growing entertainment company that rewards independent musicians and performers ethically and safely.

Our achievements include:

  • Over 4,000 active independent musicians and performers
  • Over 2,300 brilliant artist showcases
  • Over 2.6million audience outreach
  • Over 10,000 views in less than one hour
  • Management from senior roles at Apple, Chrysalis Records, Arista Records and EMI Music
  • GRAMMY-Award Winning ambassadors and supporters
  • Current membership and audience growth rate of 4% per month
  • Over £350,000 raised in previous rounds for less than 10% equity, with a current company valuation of £4.5million
Invest in JEENI, invest in the future of music

We invite you to help us accelerate our success and scale up for the best benefit of our members and investors. Join our fast-growing family of 22 lead investors and over 400 smaller investors, and we look forward to answering any questions you may have.

Please check out our pitch here: https://bit.ly/3BhEeia

#Jeeni #invest #ethical #alternative #musicians #performers #crowdcube #crowdfunding

03
Sep

Massive Jeeni success on Crowdcube!

Jeeni has smashed through our crowdfunder target, thanks to 160 investors who are celebrating their amazing investor rewards. Jeeni is a fast-growing entertainment company that showcases independent musicians and performers ethically and safely, and where artists keep 100% of everything they make, and we're delighted that so many investors share our vision. Our team is responsible for over 500million record sales over the last 40 years.We're backed by GRAMMY Award-winners who want to help the next generation.Global streamed music subscriptions surged by 25% to $450million in 2020.We offer our artists an ethical revenue share. Our competitors do not. With only 6 days left of our Crowdcube campaign, we invite you to own part of our business and pledge your investment today from as little as £10. Check out our pitch here: https://bit.ly/3BhEeia

03
Sep

Team Jeeni is celebrating success at Victorious Festival!

Team Jeeni is celebrating success at Victorious, the South's biggest music festival. We were out in force for the three-day event, and now the bank-holiday is over it's time to take stock:• over 350 new artists on the database• 17 hours of Jeeni artist professional video• 110 promotional sign-ups for our new I'm a Jeenius campaign• and most importantly, new official partnerships with SBS Events, The People's Lounge, World Music Village, Solent University Department of Media and of course the mighty Victorious Festival itself. After dozens of Jeeni volunteers infiltrated the festival masses in scannable T-shirts, the results are still coming in, but our brand new promotional campaign has got off to a great start. Jeeni have reached 89% of our £150,000 target with just 8 days left on Crowdcube. Help us get over the line and accelerate our success for the best benefit of our members and investors. Join our fast-growing family of investors, and grab your rewards as you help us reach our target! Check out our pitch here. https://bit.ly/3BhEeia

12
Mar

Live Virtual Gigs in the Gaming Metaverse

In November last year, a live virtual gig took place in the gaming Metaverse of world platforms. Rapper Lil Nas X took to the stage in Roblox, and performed in a free-to-view event, which broke all previous records to become one of the the most viewed concerts of all time, pulling in a worldwide record-breaking audience of over 35-million visits. Lil Nas X's Virtual Gig - Credit: Still Roblox is a platform of over 50-million user designed video games. The concert was their first, but they have also partnered with music label Monstercat and delivered an album release party for Ava Max. Could this collective gaming audience be the music world's perfect audience of the future? Taking inspiration from Lil Was X's videos and songs, various stages were created for in-game virtual performances using PBR rendering, lighting, shadowing and facial recognition technologies available on the Roblox platfom. Speaking ahead of his performance, Jon Vlassopulos, global head of music at Roblox, said: “We’re thrilled to partner with Columbia Records to bring Lil Nas X fans and the Roblox community together in an entirely new way.“This concert with Lil Nas X will transport players and their friends into the metaverse, and bring to life the future of what immersive, social experiences can look like.” The experience is a long way from the first pixelated forms of performers or being able to control Michael Jackson in the 1990's 'Moonwalker' whilst he rescues children to the sound of his hit 'Smooth Criminal'. However, the online gaming world became a far greater player when Grand Theft Auto realised the potential of licensed music. They allowed players to access perfectly curated radio stations whilst creating chaos and mayhem in the streets of Miami. Michael Jackson in the Moonwalker video game Roblox are not the only gaming platform to take on the music gig. Fortnite allowed Travis Scott to host a gig from a stage in the water off the resort of Sweaty Sands. People attended the concert from wherever they were in the game, as their personally created avatar, whilst they continued to fire at the people around them. Travis Scott's Virtual Gig in Fortnite The following concert was brief, just a 10-minute pop of Scott's hits, with incredible visual pyrotechnics. The world of Fortnite transformed kaleidoscopically around Scott and the artist came right up to the viewers, giving the sense of being able to reach out and touch him. One moment, fire poured from his body; the next, his face melted to reveal a robotic skull. According to developer Epic Games, more than 28m people watched the show. Gaming Metaverse platforms like Roblox, Minecraft and Fortnite are being chosen for these live virtual gigs because their worlds are moving into something beyond gaming. The platforms are used by kids wanting to hang out with their mates and socialise, a virtual environment which has become so relevant and meaningful to the users during the pandemic lockdowns.