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Ariana May - ‘First Love’ Album Review

/ By Doug Phillips
Ariana May - ‘First Love’ Album Review

Ariana May’s first instrumental album is a delicate and stirring collection of piano excellence.  

Ariana May has been a vital Jeeni member for a while now and has developed an incredibly in-depth and fascinating showcase full of art-pop and remarkable talent. Recently, she has uploaded the entirety of her new instrumental album, ‘First Love’ on to Jeeni. Listen now via Ariana’s showcase available here:

As sweet and melodic her voice is, Ariana’s choice of expressing her compositions purely through her piano means that the structures are much more freeing and aren’t constricted to modern pop’s verse, chorus, verse, chorus, chorus forms. Her musicianship flows almost spontaneously; tempo decreases and increases as Ariana sees fit and phrases are fluid in length and timbre. 

The titles are excellent tonal suggestions as they act as a sort of starting point of picturing the imagery that Ariana clearly has in mind during both composing and performing these dramatic and theatrical pieces. Ariana May shows a real knack for cinematographic songwriting as it’s not difficult at all to imagine any one of these pieces as a perfect accompaniment for a location-setting scene in cinema. 

The final track, ‘Parting is Such Sweet Sorrow’ is exceptional, especially considering the tonal balance Ariana creates. A moody left hand mostly mumbles in a depressed, constant rotation of dark notes; meanwhile, the right is desperately trying to sound uplifting and optimistic through bright, ascending melodies and phrases. The two parts feel like two characters that are trying to influence the other to behave more like them at different moments of the piece, showing a vivid internal conflict, hence the ‘Sweet Sorrow’ in the title. The changes between these mindsets are sudden and frantic, a perfect representation of a troubled mind. 

What’s special about these types of projects is that a breakdown or analysis of these compositions could easily be miles from what Ariana had envisioned when writing it, but the freedom given to the listener with a vague title and complete absence of lyrics allows your imagination to fill in gaps and colour in the compositions with meaning and intention that makes most sense to you; it becomes personal. 

Throughout 'First Love', Ariana constantly shows an unprecedented level of emotion and control in her playing through her soft and poignant broken chords and melodies. Check out the entirety of this enchanting record on Jeeni:



 By Sammy Venn, Jeeni's Official Writer Columnist and Blogger. Click HERE to visit or return to Come and join in... Plato said that music and rhythm find a way into your soul; that’s so true! I love music and have an eclectic taste that I think most can’t comprehend. The plethora of suggestions I get is wonderful, so it works for me, as my knowledge of music becomes far more expansive that way. I discovered Fip radio about a couple of months ago. It’s a French radio station; genius in that I can listen to a myriad of tunes and not turn it off or down because of adverts or news that makes me feel sad - it’s all in French! So not only am I picking up a language I adore, my collection of music is expanding. Music really feeds my soul, I thought it might be a fun idea to create a “Musicians and Performers Group" playlist I can create on Jenni for us all to listen too. So please, please add your favourite songs below so we can all share in the delight that music brings to our mind, body and spirit...Many people don’t know this but listening to music is not just something that brings joy, it can also improve your health in a variety of ways and scientists have proven that through many researches. Read on to find how music can make your life more awesome. By Eevee G 1. Helps you sleep better Music contributes for a healthy sleep. Researchers have found that classical music can help us deal with Insomnia, especially college students. This is definitely a healthier and much cheaper fix for your sleeping disorder than taking pills. 2. Fights stress It is no surprise that listening to music helps relieve stress off your shoulders. Studies have found that music stimulates biochemical stress reducers which helps us feel more relaxed. 3. Helps you get in touch with yourself As it puts us in a better mood, music helps us get in touch with our emotions, a 2013 study suggests. The participants marked “self-awareness” as one of the most important advantages of music. 4. It relieves pain Music has the ability to decrease the intensity of the pain. It activates sensory pathways that fight pain pathways and takes a person’s attention away from the pain. 5. Fights anxiety When we are feeling anxious, listening to music can help us fight it as it has the same effect on the brain as a massage has on the body. 6. Acts as a motivator for bikers and runners. College students conducted a research and proved that the people who rode stationary bicycles were able to work harder while they were listening to fast music compared to those who weren’t listening to any music during the experiment. If you are like me and prefer running, listening to your favorite songs can help you beat your personal records and even strengthen your endurance. Long story short, music helps you perform better during your workouts and also makes them a lot more enjoyable. 7. Helps you recover faster after a workout. It’s proven that your body recovers faster after a hard workout when you are listening to your favorite music 8. Fights sadness Researchers have found that music can successfully fight symptoms of depression but the genre is very important. Classical and meditation music can boost your mood when you are feeling down,  but listening to heavy metal or techno music won’t help that much with chasing away the bad thoughts. 9. Helps the function of the blood vessels Science has proven that the emotions that people have while listening to music contribute to healthier functions of blood vessels. As music makes you feel happier, it boosts the blood flow in your blood vessels. 10. Helps with stroke recovery A Finnish study found that if stroke patients listened to music for 2 hours a day, they recover faster. Not only their moods improve, but also their verbal abilities and attention span, too. 11. Improves performance in high-pressure experiences Fast music can help you fight stress before a high-pressure experience- an important game, for example. Researches have proven that listening to fast music just before a basketball game helped player relieve the stress and perform better. 12. Makes you mindful while you eat Playing some music in the background is proven to help people slow down and enjoy their feeding process. This makes them more aware of what they are consuming and really tasting the food rather than eating quickly which leaves them feeling hungry and dissatisfied with the meal. 13. Improves cognitive functions Playing background music while working on tasks that need your mental focus can boost your performance. A research has found that music can boost one’s cognitive abilities, but only if it has the same effect on the emotional state. 14. Music can get you into a state similar to meditation Slow music can have effect on the speed of your brainwaves which makes them similar to someone who is in a meditative or hypnotic state. This can have a healing effect as it eases the symptoms of PMS and behavioral issues. 15. Eases patients going through a surgery A research discovered that when patients are played music just before a cardiovascular surgery, they start feeling less worried. Moreover, music reduces the stress after the surgery if it is played while the patients are resting in their beds. It doesn’t matter what the music of your choice is. Click HERE to visit or return to


The Creator of Jeeni.

Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “I admit we're ahead of our original schedule, but there's still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Then we can hit all our targets, and give our new artists the recognition they deserve.” It is day 5 today and we have raised 98% of our target £100K. If you want to see our pitch click HERE. Mel has been writing the best-loved column in top-selling tech magazines for over 30 years. Now he's agreed to share his work with all our members. He's a video games pioneer and musician, and to to find out more about Mel check out his Wikipedia page. Here's one of Mel's latest! There was once a little Quaker boy called Charlton, who got sent off to a nice school in Oxfordshire. Charlton liked videogames very much indeed, and when he turned thirteen he became a fan of one particular game which was called Deus Ex Machina. It was hopelessly life-affirming and it allowed him to influence the plotline and outcome, just like a load of similar games. But it was also the first truly interactive movie, running in real time, with voice actors and a full music soundtrack. It came with a large monochrome poster of the face of a beautiful, innocent, yet alluring lady robot, which the boy hung on his wall. And that thought pleases me, because I was the creator of the game, and my intention was to blow the minds of children just like Charlton. Ten years later, he was no longer a Quaker schoolboy but a stroppy atheist, and he was making a living writing very naughty cartoon strips and highly scurrilous columns for a computer magazine called PC Zone. I hope his career choice was influenced by the naughty cartoon strips and scurrilous columns I was writing for the rival magazines he devoured, but I suspect he already considered me to be an old fart. Back then I believed it was my mission to take the piss out of anyone and everyone in the computer industry, and so did young Charlton. He was calling himself Charlie by then. Charlie Brooker. Today, Charlie Brooker is probably best known as the creator of the Netflix phenomenon Black Mirror. In a brilliant episode, he didn’t just nick my idea of an interactive movie where players influence the plotline and outcome, he went and did it for real. He set his episode in 1984, which was the year of my game’s release, and he hung my old poster on the wall for a touch of authenticity. And yes, he did ask permission. And yes, I was more than happy to give it to him. And no, he didn’t pay me. Brooker’s use of the branching narrative was absolutely seamless, and when the viewer-player-actor makes a choice via a mouse or remote control there is absolutely no buffering involved. And just like in my old game, if the viewer-player-actor refuses to make a choice, then the movie-game-stage makes it for them. In the future, I am sure this technique will become an active tool of the porn and ultra-violence industries, but consumers of mainstream entertainment have become more and more bone idle over the years. In fact vast numbers can’t even be bothered to select the crap entertainment they watch or play, but allow algorithms to select for them. So no, this is not the future of movies, it’s the past. Charlie Brooker didn’t predict this, and neither did I. It was predicted by Ray Bradbury in his 1953 novel Fahrenheit 451, where books have been banned because they encourage people to think, and the 1966 film of that story was one of my greatest influences. In the movie, the writer/director François Truffaut introduces us to a world in which the masses consume pap via personal screens, and believe they have choice in determining the outcome of all sorts of vacuous plotlines. They don’t, of course, and the purpose of such so-called entertainments is to pretend the people have a say in the way things are run, what choices they have, and what garbage they believe in. And here we are, more than half a century later, living in just such a society. And we don’t even need movies to condition the masses, we can use videogames. People who live-stream their gameplay are called streamers. People who watch them playing are called lost souls. Today more people watch streamers play sports simulations than watch live sport. This passive practice is ridiculously popular on streaming sites like Twitch, YouTube and a whole host of others. Even back in 2014, Twitch streams for computer games attracted more traffic than America’s leading cable and satellite network HBO, with professional streamers mashing up high-level play and banal commentary. Now they can extort big money from sponsors, subscriptions, and donations. Last year, passive viewers watched active players for more than 450 billion minutes of streamed content on Twitch alone, as the streamers jiggled and babbled while playing with themselves at FIFA 19, Monster Hunter World and all the rest. One such streamer is a charming young man called Richard Tyler Blevins, who sports attractive neon-tinted hair and goes by the name of Ninja. He has minted around ten million dollars from subscribers who pay to watch him play a game called Fortnight. Let me just make that clear – they are not paying to play Fortnite themselves, they are paying to watch Mr Ninja play. Fortnite involves a hundred players at a time who fight and butcher one other to the death until only one is left alive, all in high-definition video. There are currently 200 million players of the game. The youngest players are aged eight, which should worry their parents, but probably doesn’t because mom and pop are too busy passively watching some other streamer. The average age of a Fortnite player is 13, which is the same age as the schoolboy Charlie Brooker was when my hopelessly life-affirming game helped turn him into a potty-mouthed cynic. At least I know I succeeded in something. Click HERE to visit or return to


Massive Jeeni success on Crowdcube!

Jeeni has smashed through our crowdfunder target, thanks to 160 investors who are celebrating their amazing investor rewards. Jeeni is a fast-growing entertainment company that showcases independent musicians and performers ethically and safely, and where artists keep 100% of everything they make, and we're delighted that so many investors share our vision. Our team is responsible for over 500million record sales over the last 40 years.We're backed by GRAMMY Award-winners who want to help the next generation.Global streamed music subscriptions surged by 25% to $450million in 2020.We offer our artists an ethical revenue share. Our competitors do not. With only 6 days left of our Crowdcube campaign, we invite you to own part of our business and pledge your investment today from as little as £10. Check out our pitch here: