Jeeni Blog

Helping the next generation of talent to build a global fanbase

Live Virtual Gigs in the Gaming Metaverse

/ By Andie Jeenius
Live Virtual Gigs in the Gaming Metaverse

In November last year, a live virtual gig took place in the gaming Metaverse of world platforms. Rapper Lil Nas X took to the stage in Roblox, and performed in a free-to-view event, which broke all previous records to become one of the the most viewed concerts of all time, pulling in a worldwide record-breaking audience of over 35-million visits.

Lil Nas X's Virtual Gig - Credit: Still

Roblox is a platform of over 50-million user designed video games. The concert was their first, but they have also partnered with music label Monstercat and delivered an album release party for Ava Max. Could this collective gaming audience be the music world's perfect audience of the future?

Taking inspiration from Lil Was X's videos and songs, various stages were created for in-game virtual performances using PBR rendering, lighting, shadowing and facial recognition technologies available on the Roblox platfom. Speaking ahead of his performance, Jon Vlassopulos, global head of music at Roblox, said: “We’re thrilled to partner with Columbia Records to bring Lil Nas X fans and the Roblox community together in an entirely new way.“This concert with Lil Nas X will transport players and their friends into the metaverse, and bring to life the future of what immersive, social experiences can look like.”

The experience is a long way from the first pixelated forms of performers or being able to control Michael Jackson in the 1990's 'Moonwalker' whilst he rescues children to the sound of his hit 'Smooth Criminal'. However, the online gaming world became a far greater player when Grand Theft Auto realised the potential of licensed music. They allowed players to access perfectly curated radio stations whilst creating chaos and mayhem in the streets of Miami.

Michael Jackson in the Moonwalker video game

Roblox are not the only gaming platform to take on the music gig. Fortnite allowed Travis Scott to host a gig from a stage in the water off the resort of Sweaty Sands. People attended the concert from wherever they were in the game, as their personally created avatar, whilst they continued to fire at the people around them.

Travis Scott's Virtual Gig in Fortnite

The following concert was brief, just a 10-minute pop of Scott's hits, with incredible visual pyrotechnics. The world of Fortnite transformed kaleidoscopically around Scott and the artist came right up to the viewers, giving the sense of being able to reach out and touch him. One moment, fire poured from his body; the next, his face melted to reveal a robotic skull. According to developer Epic Games, more than 28m people watched the show.

Gaming Metaverse platforms like Roblox, Minecraft and Fortnite are being chosen for these live virtual gigs because their worlds are moving into something beyond gaming. The platforms are used by kids wanting to hang out with their mates and socialise, a virtual environment which has become so relevant and meaningful to the users during the pandemic lockdowns.

06
Jun

My Lockdown A-Z Happiness Manifesto – Why imagination, creativity and gratitude can be a cure for all.

By Sammie Venn Jeeni's Official Writer, Columnist and Blogger. Here at Jeeni.com we celebrate and support all musicians and performers, and poetry has its own dedicated channel for artists and performers to showcase their work and earn 100% of their sales, ticketing, merchandise and donations. Jeeni returned to Crowdcube to raise more funds for helping new talent and has already raised £93K, our target is £100K and we have 27 days to go, so we are likely to overfund, which is just amazing. Thanks again to all our wonderful investors. If you want to see our pitch click HERE. Today we showcase Sammie Venn as a very talented and creative writer. I have always been fascinated by the power of the human imagination: the capability of the brain and its capacity to unlock a unique world for every person on the planet. Our thoughts are as unique as fingerprints, so powering up the hippocampus to unravel the labyrinth of our minds can be even more challenging when we are physically isolated from those we love and care for. Lockdown has given us all time to think, sometimes overthink, and evaluate key priorities. These thoughts are often fear-based and at other times they are fuelled by excitement and possibility. At the beginning of COVID-19 I had a long list of ‘lockdown goals’ that I wanted to achieve. I thought I would be able to use the time efficiently to compartmentalise my life, throw some order at the chaos and come through the other side a more polished version of myself. Of course nothing ever goes according to plan. Therefore it felt like the right time to seize the day and further the knowledge and understanding of the human mind, body and soul. The relevance of which resonates even more after being catapulted into a matrix that can only described as something akin to Aldous Huxley’s ‘Brave New World’.  Hermann Hesse, German-born Swiss poet, painter, novelist and writer wrote:  “I have been and still am a seeker, but I have ceased to question stars and books. I have begun to listen to the teaching my blood whispers to me.” His works explore how an individual searches for authenticity, spirituality and self-knowledge.  Unsurprisingly, he won the Nobel Prize for literature in 1946 and has been a real influence when it comes to deciphering principles relating to what education means to me. Kindness, hand in hand with knowledge, is key in my happiness manifesto. September has always been my favourite time of year, a throwback to academia. However online courses in every arena conceivable have become the new normal. We have been unable to sit in classrooms or studios with our fellow peers, so zoom has become the portal for the education of the masses, including our children. The upside is that teaching has become readily accessible and certainly not restricted to certain times of the year. We can learn in the comfort of our own homes, in our pyjamas, with a cup of tea, glass of wine or even sat in the garden. However education is not just about studying for an end goal, its about embracing all that surrounds us, what our culture has to offer and the lessons that we can learn from that. Music teaches us how to express our emotions, whether that is through song writing, performing, dancing or just singing in the shower. We can develop our understanding of life’s twists and turns on a completely different level. The world of music teaches us not just about love, lust, happiness and passion but also about the bonds we have with our fellow human beings. It also lectures us on history, politics and sociology. Music is a platform that enhances our understanding of the world in a magical way, we remember song lyrics, we remember nursery rhymes, we remember the chants and hymns of our ancestors. We learn to come back to ourselves through the power of sound. My education in lockdown encompassed all these salient points. I reconnected on all levels with my hearts centre and created a lockdown happiness manifesto, which by and large I have managed to stick to. My A-Z goes something like this: Click HERE to visit or return to jeeni.com

04
Jun

Stars back Jeeni streaming revolution!

DEE ANDERSONJEENI AMBASSADORActor, singer, daughter of Gerry and Sylvia Anderson, the creators of the cult series Thunderbirds. Founder of Glotime.tv, and fundraiser for children's charities including Great Ormond Street Hospital. Some stars are born, some are made, and some are just plain lucky. Dee Anderson is the daughter of Sylvia and Gerry Anderson, creators of the classic children’s show Thunderbirds, and she’s a singing and acting star in her own right. Now she’s helping the next generation of undiscovered talent as children’s ambassador for entertainment start-up Jeeni. Jeeni is the ethical streamed music platform that gives back control to artists and audiences, and Dee Anderson joins a constellation of other stars and celebrities backing the project to boost the careers of talented kids. They include Tony Klinger, writer and director of The Who, movie ‘The Kids Are Alright’, media boss Roger Watson who has been responsible for 500 million record sales, and the woman who brought Apple Music to the world, Kelli Richards.

10
Jun

The Death of Letitia

Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “We’re ahead of our original schedule, but there’s still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Jeeni raised £100K in 6 days and we're working hard to get more investors on board. Then we can hit all our targets, and give our new artists the recognition they deserve.” If you want to see our pitch click HERE. Mel has been writing the best-loved column in top-selling tech magazines for over 30 years. Now he’s agreed to share his work with all our members. He’s a video games pioneer and musician, and to to find out more about Mel check out his Wikipedia page. https://en.wikipedia.org/wiki/Mel_Croucher. Here’s one of Mel’s latest! Black lives matter. Unless black lives feature in a videogame, in which case they don't matter a toss. I still remember the feeling of hope and despair when I played Daley Thompson's Decathlon for the first time. That was way back in the Olympic year of 1984, and it was a primitive sports simulation from Ocean software for a little home computer called the 48k Sinclair ZX Spectrum. Daley Thompson was an Olympic gold medal winner from Notting Hill. He had a fine body, and a great moustache, and according to his skin he was the son of his assassinated Nigerian dad. Anyway, I fired up the game and there on my glowing colour monitor was the pixilated figure of Daley, the great black athlete, running along a red cinder track. The thing was, the programmers had made him white. No, I couldn't believe it either. A huge crowd of spectators also appeared in the gameplay, and every one of them was as white as a Ku Klux Klan convention in a chalk pit. It's not as if no black characters ever appeared in videogames. Almost all the assassins, hoodlums, terrorists, monsters and mobsters were black, and their purpose was to be killed off willy nilly. Apart from Michael Jackson. He was the hero in a Sega videogame called Moonwalker and his role was to rescue kidnapped children and take them home. So there was nothing creepy about that, was there. Mind you, wee Michael was mostly as white in the game as he was in real life. For a real black and white issue from the early twenty-first century, I have revisited Ethnic Cleansing, developed by Resistance Records for PC desktop machines. That's the one where the white player gets sent off on a quest to murder blacks. It is equal opportunity racism, because you also score points for killing Latinos and Jews. And speaking of equal opportunities let's hear it for the computer character Letitia who appears in an update of Deus Ex, which is set in a cyberpunk future. Letitia lives on a rubbish dump, she is as horny as she is simple, and she speaks minstrel drivel in the sort of deep-South accent last heard in a Mel Brooks parody. You couldn't make it up. Except that's exactly what they did. And shame on you Mary DeMarle for writing it, Amanda Strawn for acting it, and Square Enix for publishing it. In the USA, over 70% of all African Americans play video games, but they make up less than 3% of game developers, which tells me quite a lot about the state of the play over there. This side of the pond, things are much better, where we have over 10% of people working in game development of a BAME demographic. That's a higher percentage than their number in the national working population, and way higher than in UK publishing, tv and music. This is good news, but it's where the good news ends. Last time I visited a major gaming studio in pre-lockdown, I did see several black faces. One was on security at street level, one was behind the reception desk, two were behind the counter in the canteen, and one was swilling out the bogs. The number of black and minority ethnic decision-makers in the UK computer gaming industry is shockingly low. As a result, race has lagged way behind gender and sexuality when it comes to stereotypes in gaming. Mainstream game designers tend not to question a norm, and they rarely rock the boat by refusing to carry out a questionable storyboard handed down to them by predominantly white hands from above. Most game designers I come across have less creative imagination than Rufus my Irish Setter, not to mention a much poorer sense of loyalty and the inability to lick their own genitalia. Video games have always followed movies in characterisation, and they are painfully stiff with stereotypes. Historically, lazy, myopic creatives have allocated blacks four roles - the violent black, the servile black, the sidekick black and the comedy black. I am removing sports games and music games from my list, since they exhibit no imagination whatsoever, but simply copy real people from the real world, unless you happen to be Daley Thompson or Michael Jackson, of course. The blame for all this lies squarely with the course leaders who purport to teach video game creation in universities and colleges. I have never met a creative course leader who is darker skinned than me, and I'm a sort of mottled puce. They may well instruct their students to bung in a character of the negro persuasion as if to fill some sort of racial minority quota, a bit like when those tv adverts suddenly started to feature blacks doing non-traditional things. Like working in building societies, and driving new cars. The change is coming through the independent video game creators, the so-called home-brew developers, and the change had begun in the UK way before the Black Lives Matter movement gathered such momentum. Creative change always comes from the mavericks and rarely from the corporates. As for the people who play the games, next time you come across a racial stereotype you know what to do. Take a knee. To the groin of the writer, programmer and publisher. The Death of Letitia, from Deus Ex: Human Revolution Click HERE to visit or return to jeeni.com