Jeeni Blog

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Mel's World

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Mel's World

Today, Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “I admit we're ahead of our original schedule, but there's still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Then we can hit all our targets, and give our new artists the recognition they deserve.” If you want to see our pitch click HERE.

Mel has been writing the best-loved column in top-selling tech magazines for over 30 years. Now he's agreed to share his work with all our members. He's a video games pioneer and musician, and to to find out more about Mel check out his Wikipedia page. https://en.wikipedia.org/wiki/Mel_Croucher. Here's one of Mel's latest!

This place is neither a home nor a prison. It is some sort of institution. It drips a pallid 1980s atmosphere, and it makes me both afraid and excited. I am completely lost in a badly-lit labyrinth of corridors. It feels like I am being toyed with, and I want to leave. Of course I know the rules by now, and the most important rule of all is that I must keep my social distance of an arms-length and avoid physical contact with any other lost souls who wander these passages. They are creepy. They look more like ghosts than real people. Their eyes are disturbing. Sometimes they stare ahead vacantly, sometimes their staring gazes flick to the left and then to the right in a zombie rhythm. I cannot see their noses or their mouths, because they are covered by coloured masks. My own mouth is not covered at all. My own mouth gapes wide open. I think I feel hungry. I think I am searching for food. Perhaps I will find a piece of fruit, or maybe one of those pills I am encouraged to consume. As I turn a corner, I nearly collide with one of the ghostly figures. But I keep calm. I do not panic. I simply turn away and move as fast as I can. Which is not very fast at all. I can sense another presence around the next corner. The passages are only wide enough for one soul to pass at a time. I feel rather hopeless. I feel quite trapped. I think there is a distinct possibility that very soon I will lose my life.

I think I need to build a wall before my time runs out. I know how to build a wall, I have had plenty of practice. The bottom rows of bricks slot into place without much trouble. But the more I seem to succeed, the more difficult my masonic task becomes. The stupid smaller bricks take on a will of their own, and the larger bricks feel clumsy in my hands. My wall is becoming a mess. There are big gaps in the structure where an enemy might get through. There are little gaps in the structure where a virus can penetrate. I think I'd better get out of here. I think I'd better find me a new space, one with some ladders to climb up and ledges to crawl along. Perhaps if I navigate these ladders and ledges, I can find my way out. And will you look up there! High above the ladders, almost out of sight, there is a young woman in a purple frock. She is in obvious distress. She calls out to me. Her flame-red hair cascades around her face, and then blows backwards. Which is bizarre, because there is no wind to speak of. Now she screams out, the same word over and over again. The word is help. Her cry is too theatrical. She has a big nose, like Princess Diana, or Pete Townshend. I am not very interested in her. I am much more interested in the beer. It believe that the beer is stored in big wooden barrels, stacked up in strategic places, and seemingly too heavy to be manhandled. But I am able to pick up any barrel I like, magically, without a problem, because I am unnaturally strong. And I am very, very hairy, from tip to toe. If I was once Pacman, now I am the mighty Kong.

It has been many years since the viral invaders arrived from the Far East. The Space Invaders. At first the effects of their invasion were only faintly amusing, but then they grew rather attractive, and strangely exciting, and eventually they became quite addictive, even all-consuming. But as with all invasions, their glamour grew dull and they eventually lost their grip on power and faded into folk-memory. Recently, my domestic patterns have been disrupted, just like everyone else's. I have been procrastinating. I have been clearing out the cupboard under the stairs. Which is how I came across this old crate that has been gathering dust for longer than I can remember. Near the top of the crate there was a sleeping collection of very old videogame cassettes, many of which I had published myself. And beneath those old games there were some vintage machines in their original boxes. Once I'd worked out which of their black power supplies went into which of their grubby little holes, they sprang back into life to display crude blocky graphics on their silly little screens. It's been decades since I played Pacman, or Tetris, or Donkey Kong. And the last time I played Space Invaders, silly haircuts were compulsory and Margaret Thatcher was driving around in a tank. When this shitstorm is over, and when I am able to go free-range again, I wonder how long it will take me to forget about all the ghosts in all the corridors from all those bygone times. As for the flame-haired damsel in distress, I remember her name clearly. Her name was Pauline Daniella Verducci Lady Louise. She was less than an inch tall. She was a drip. The beer was virtual. It still is.

Jeeni Creator, Mel Croucher - badly in need of a haircut

Click HERE to visit or return to jeeni.com

23
Mar

Wendy King - Five Ways a Budding Guitarist Can Get Noticed

  The music industry is on a roll. A report by the World Economic Forum highlights how global music revenues have risen by 20% since 2021, largely due to a surge in streaming which accounts for 65% of the industry's revenues. Over the previous year, streaming revenues rose by 24.3% and reached £14.1 billion, showcasing the impact of digitalisation.Despite the significant growth of the music industry, the sector remains notoriously difficult to enter. Our previous post on "The Hardships of Getting a Job in the Music Industry" visits how it can be tricky to get noticed in the music industry, especially with its unfair demand for work experience. While internship and work placement can be a great way to gain valuable experience, it's essential that young talent makes an effort to get recognised and recruited for these opportunities. In this article, we visit how budding musicians— specifically guitarists— can get noticed.Establish an online presence We all know that streaming and digitalisation have become a key part of the music industry— making it a great opportunity for budding guitarists to perform and showcase their talent. There are many ways to establish an online process, primarily through social media. To ease some self-marketing processes, consider signing up for a service connecting you and a global audience. Our platform Jeeni is a multi-channel service that allows artists and performers to showcase their talent, keep 100% of earnings, and have full creative rights. Through online opportunities, you can expand your reach and visibility as a guitarist.Add in guitar effects While you don't need special gear to get started, investing in a guitar rig and effects allows you to not only practice with equipment important in your career later on but enables you to change up your songs and how you present them. Many guitarists rely on Electro-Harmonix analogue delays, which have helped produce modern music's most sought-after and oft-imitated sounds. The Electro-Harmonix Memory Toy is suitable for those just developing their rig, as it's a simple board with three knobs but still provides clean tones. This device allows you to add subtle delay effects that still elevate your tunes.Try busking or street performing Many famous guitarists like Glen Hansard and Passenger (Michael Rosenberg) started as buskers before making it big. If you want to try your hand at busking, having an amp is necessary to get your tunes heard by people. Roland amps are well-known for their portable PA systems, making them convenient for playing on the go. The Roland Cube Street II is suited for street performances as it's battery-powered, as well as having an angled back for floor placement. This amp enables electric and acoustic players to amplify their music, allowing you to build confidence and showcase your talent to the public.Collaborate with other indie musicians For those looking to reach more music fans, it's essential to collaborate with other musicians. However, it's important to be mindful of their music style— you're more likely to retain an audience if your music aligns with theirs. If you've followed our earlier tips and already established yourself to a small audience, you can bring bigger value to others, opening the opportunity to work with more prominent artists. Check out the Jeeni channels to spot potential collaborators.Keep making and performing music Although it may seem straightforward to keep making and performing music, many tend to ignore the need to simply put yourself out there to help you get noticed by someone who likes your approach. Aside from exposure, being able to perform constantly can help you practice and identify areas of improvement— allowing you to master your talent fully.There are plenty of opportunities to learn and expand your reach as a guitarist. For more guitar-related insights and songs, make sure to visit our Guitar channel to inspire your work. Written by Wendy King for jeeni.com  

06
Jun

Mel Croucher - Multimedia Entertainment - Ahead of his Time.

Today, Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “I admit we're ahead of our original schedule, but there's still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Then we can hit all our targets, and give our new artists the recognition they deserve.” If you want to see our pitch click HERE. Mel has been writing the best-loved column in top-selling tech magazines for over 30 years. Now he's agreed to share his work with all our members. He's a video games pioneer and musician, and to to find out more about Mel check out his Wikipedia page. https://en.wikipedia.org/wiki/Mel_Croucher. Here's one of Mel's latest! I produced my first multi-media entertainment at the age of eight. It was a birthday gift for my mum. I called it Smellyvision. TV sets had begun to appear in the cleaner homes down my street, but my family was still years away from owning one of those magic boxes with their nine-inch screens. So I made my own. I took a cardboard box and cut a porthole in it, and used my mum's crank-handle mangle to scroll up the storyline that I drew on the reverse of a yard of wallpaper. The soundtrack lasted just under three minutes, which determined the length of my entertainment. It was a recording by the singing cowboy Roy Rogers, played on a shellac disc that spun at 78 revolutions a minute, also driven by a manual crank. But the best bits of my Smellyvision show were the different pongs that accompanied each segment of the story. I can still feel the sting of my mum's flattened hand because I had used her special perfume to enhance the production. The scent was called Evening In Paris, and had been maturing in a little blue bottle too precious to use since the 1930s. I sourced the smell of horses after the coalman's wagon had passed by, and that didn't go down well with my mum either. But how can you have a multimedia show about cowgirls and cowboys without perfume and horseshit? Capcom had exactly the same idea for their videogame Resident Evil 7, and I was not in the least surprised to discover that it too was horseshit. It was marketed as a "4D candle smelling of old timber and blood", with the brand name Blood, Sweat And Fears, and a burning time of 18 hours. The idea was to fire up the stinking candle to enhance gameplay, having handed over fifteen dollars for the privilege. As I have already said, it was crap, unless of course you managed to knock over the candle during your gaming frenzy, and emulate the zombies in the game by setting fire to your face. It wasn’t the first time that Resident Evil had been used to extort money for idiotic multimedia ideas. Back in 2005, there was a crummy accessory for the Nintendo Game Cube device called the Resident Evil 4 Chainsaw Controller. It was nothing more than a standard Game Cube handset with a vibrator unit and a "realistic chainsaw roar", that sounded like a wasp trapped in a jam jar. But gamers seemed to be willing to lay out fifty dollars for the privilege of acting like dorks, so what do I know. In fact Nintendo are serial abusers when it comes to dopey add-ons. Who can forget their Super Scope wireless light gun? Well, just about everybody, it turns out. It was a truly dreadful lump of overpriced plastic that only worked with a handful of games, and devoured AA batteries at the rate of six every four hours. And how about the Nintendo Power Pad which cost anything up to two hundred bucks way back in the 1980s. This was nothing more than a little shiny mat with a dozen or so pressure sensors in it. The idea was to jump around its red and blue squishy bits in order to trigger actions during video gameplay, and break your ankles in doing so. That's why most players resorted to cheating, by going down on all fours and using their fists to bash it into submission, My favourite Nintendo multimedia device is the DK Bongo. It's a totally stupid pair of miniature bongo drums, which suits me just fine. There's a built-in microphone to monitor my bongo-playing skills, and help track my progress as I play along to some of the worst music tracks in recorded history. To be honest, it works just as well if I clap my hands or produce fart noises, but sometimes honesty is not the best policy. After years of misuse, my DK Bongo still works fine and gives me innocent pleasure. Which brings me back to Resident Evil. Since its launch, the Resident Evil series has generated just over one billion dollars, making it the most profitable videogame spin-off in history. The only reward I ever got for my Smellyvision efforts was a sore arse. But I have never claimed to be a profiteer in these matters, only that when it comes to multi-media innovation I have always been way ahead of my time. Click HERE to visit or return to jeeni.com

14
Feb

Pat Spencer & JoeSach - ‘Alive & Surviving’ EP Review

This collaboration between a heart-felt lyricist and a versatile songwriter results in a sweet and layered three-track project.  Although songwriter and producer, JoeSach has already uploaded various electronic tracks on the global streaming platform, Pat Spencer is a new addition to Jeeni and has already broadened Jeeni’s indie channel. Be sure to check out the showcases of these two invaluable jeeni artists: JoeSach - https://jeeni.com/showcase/joesach/ and Pat Spencer - https://jeeni.com/showcase/patspencer/.  Pat Spencer’s sweet lyrics and vocal talent provide the heart to this project, while producer, JoeSach forms the body with day-dreamy and mellow instrumentals. The creative and stylistic change of pace lends itself well to Pat’s voice; with thrashing live drums and angsty bass-centered tracks, Pat’s last year singles were much rowdier and faster paced. His casual, yet sincere vocals contain a lot of character and have been fully realised with these calmer instrumentals.  The opening track, ‘I Like You’ is an excellent introduction to this short project. It swells open with a filter-swept beat and warm electric piano chord as though this EP is warming up. With the softer, jazz inspired instrumentals, Pat’s conversational lyrics and sweet melodies are much more obviously reminiscent of Rex Orange County and the British take on bedroom pop. This light-hearted introduction helps set the initially brighter tone which helps contrast the darker tracks to come.  ‘Time’, the second track, is a retrospective and peaceful cut. Layered, imperfect vocals make the song feel warm, comforting and real. While there’s a certain sadness in Pat’s voice here, there’s also acceptance and optimism as he sings ‘Keep your head down, you’ll be fine’. The particular easiness and comfort in Pat’s vocals on ‘Time’ makes the track a clear highlight.  The final track, poetically named ‘The Persistence of Memory’ is an emotional and longing closer. The final piece of this trilogy feels the bleakest, making the project feel like a gradual decrease in hope and enthusiasm, which is an incredibly effective narrative considering it’s told in just three tracks. Minor keys, moody timbres and morose mixing helps to tell the story of this increasingly blue EP.  How can Jeeni support artists like Pat Spencer?   JEENI is a multi-channel platform for original entertainment on demand. We’re a direct service between creatives and the global audience.   • We give creatives, independent artists and performers a showcase for their talent and services. And they keep 100% of everything they make.  • We empower our audience and reward them every step of the way.  • We promise to treat our members ethically, fairly, honestly and with respect.  • Access to artist liaison and a supportive marketing team.  album review album review album review