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The Best Biopics & Musical Films for 2021

/ By Andie Jeenius
The Best Biopics & Musical Films for 2021

There's a huge array to look forward to from the film world and after the delays of 2020, the backlog is now ready to be released. Below, is a short list of the best biopics and musical films for 2021, a mix of mainstream and online, in order of their release date.

Johnny Flynn as David Bowie in 'Stardust"

Stardust

OUT: Jan 15
Not to be confused with the Neil Gaiman fantasy, this Stardust is a biopic focused on David Bowie in the year or so before (and leading up to) Ziggy Stardust. Johnny Flynn will play a 24-year-old Bowie, with Gabriel Range directing from Christopher Bell's screenplay. Marc Maron plays Bowie's beleaguered American publicist Ron Oberman.

Bar scene from 'One Night in Miami'

One Night In Miami...

OUT: Jan 15
A fictional account of a night in 1964, as four icons of sports, music, and activism gather to celebrate one of the biggest upsets in boxing history: Cassius Clay's defeat of heavy weight champion Sonny Liston. Eli Goree is the soon-to-be Muhammed Ali, with Kingsley Ben-Adir as Malcolm X, Leslie Odom Jr as Sam Cooke, and Aldis Hodge as Jim Brown. Soul co-director/co-writer Kemp Powers adapted the film from his own stage play, and it'll stream on Amazon Prime.

Hugh Bonneville and Keeley Hawes in 'To Olivia'

To Olivia

OUT: Feb 19
Biopic focused on the tempestuous marriage of Patricia Neal and Roald Dahl. An adaptation of Stephen Michael Shearer's biography of Neal, titled An Unquiet Life, it stars Keeley Hawes and Hugh Bonneville as the central couple, with support from Conleth Hill and, in his final screen performance, the late Geoffrey Palmer. John Hay is the director.

Max Harwood plays teenager, Jamie New

Everybody’s Talking About Jamie

OUT: Feb 26
Jonathan Butterell helms an adaptation of his hit Brit musical. The based-on-a-true-story stage show centres on a teenager in Northern England (Sheffield in the story, Newcastle in real life) who is determined to attend his year 11 prom in drag, to the disapproval of the school.

Andra Day as Billie Holiday

The United States v Billie Holiday

OUT: March 12
Biopic following legendary soul singer Billie Holiday (Andra Day) during a difficult period of her career. Holiday was targeted during the 1940s by the Federal Department of Narcotics with an undercover sting operation led by Federal Agent Jimmy Fletcher (Trevante Rhodes), with whom she'd previously had a tumultuous affair. Partially based on Johann Hari's book Chasing the Scream: The First and Last Days Of The War On Drugs.

The Beatles plying live, on top of Apple Corps in London

The Beatles: Get Back sneak peek

OUT: August 27
Sticking with documentary following the success of They Shall Not Grow Old, Peter Jackson turns his attention to the final days of The Beatles. Get Back features never-before-seen footage of the band shot in 1969, with added material from their final live performance on top of the London Apple Corps offices. Ringo says it's a much truer portrait of the end of the Beatles than 1970's original Let It Be film.

Jennifer Hudson stars as Aretha Franklin in 'Respect'

Respect

OUT: October 8
Another musical biopic, in this case following Aretha Franklin's life from her early days singing in her father's church choir to her latterday status as civil rights activist and iconic soul superstar: the first woman inducted into the Rock & Roll Hall Of Fame. Franklin personally chose Jennifer Hudson to play her.

The Jets and The Sharks in 'West Side Story'

West Side Story

OUT: December 10
Steven Spielberg's first musical adapts Stephen Sondheim and Leonard Bernstein's classic stage show, itself an updated and relocated retelling of Shakespeare's Romeo and Juliet. The feuding families become warring gangs the Jets and the Sharks. Can Tony (Ansel Elgort) and Maria's (Rachel Zegler) love cross that great divide?

For detailed listing of all upcoming releases go to:

https://www.empireonline.com/movies/features/best-movies-2021/

For music, news, blogs, videos and playlists go to:

http://www.jeeni.com

06
Jun

Jeeni - the ethical alternative in streaming services, where artists can make a living.

This article by Andy Cush shows why Jeeni is needed more than ever. Jeeni.com is a streaming global platform where musicians and performers keep 100% of their sales, merchandise, tickets, donations and payments. No rip-offs, no fakes, no hype, no ads. Jeeni is the ethical alternative and will provide musicians and performers with a streaming platform where they can really make a living. How Musicians Are Fighting for Streaming Pay During the Pandemic. By Andy Cush With concerts on hold, it’s abundantly clear that most musicians can’t live off streaming income alone. How could the system be fixed? Indie rockers Stolen Jars are not exactly Coldplay or U2, but they’re not a garage band either. They tour regularly and have been covered by NPR and The New York Times. They have a fanbase. They’ve placed one of their off-kilter songs in an iPad commercial. They currently have more than 22,000 monthly listeners on Spotify. Bandleader Cody Fitzgerald estimates he makes about $1,500 to $2,000 every year from streaming services, which is good for about a month’s rent on his New York apartment. That annual streaming income, Fitzgerald is quick to note, is quite high for bands of Stolen Jars’ stature. “Most people are on labels, which means they get, at most, 50 percent of that,” he says. Fitzgerald self-releases Stolen Jars’ albums. He is also the band’s primary songwriter and performs many of the instruments on the recordings himself, all of which entitles him to an unusually large share of the total payments from services like Spotify and Apple Music. Musicians with different label and publishing situations—even those whose music is more popular—may make significantly less. Tasmin Little, a celebrated classical violinist based in the UK, has received honors including a Classic BRIT award and an Order of the British Empire designation from Queen Elizabeth. She has more than 600,000 monthly listeners on Spotify, and her recordings are featured on popular playlists like Classical Essentials, which has 1.9 million followers. Little tweeted last month that she was recently paid £12.34, or around $15.50, for six months of streaming on Spotify, a period in which she would have had over 3.5 million total streams, according to her current statistics. When the coronavirus pandemic shut down the possibility of touring for the foreseeable future, cash-strapped musicians lost their most reliable way to make money. Revenue from streaming has always been small for many indie musicians, but now it is one of the few income sources available, along with sales of merch, physical records, and downloads on Bandcamp. According to artists, the pandemic is only exacerbating the inequities of a system that is rigged against the people who make it run. Under these dire circumstances, musicians are organizing through unions and other advocacy groups to fight for larger payments from streaming platforms. One such group is the Union of Musicians and Allied Workers (UMAW), a new organization that counts Fitzgerald as a member of its steering committee, alongside members of bands like Speedy Ortiz and Downtown Boys. Another is the Keep Music Alive alliance, a partnership between the UK’s Musicians Union and songwriters association the Ivors Academy, which joined forces after the pandemic’s onset, aiming to remedy the “woefully insufficient” payments made from streaming services, according to a mission statement. These organizations differ in approach, location, and scale—the Musicians’ Union was formed in the 19th century and represents 30,000 people; UMAW was formed in May and its current membership numbers in the hundreds—but both are responding to the same crisis. “I don’t have any friends who don’t have some kind of financial worries right now,” says Sadie Dupuis, UMAW founding member and guitarist-songwriter of Speedy Ortiz. “For most musicians I know who are touring full-time, the work they have outside of that is all based in the service industry, and they can’t get back into that either.” According to Mark Taylor, communications director of the Ivors Academy, the situation represents nothing less than an existential crisis over the future of music itself. “We really just want to keep music alive,” he says. “It’s good for us, it’s good for our souls, it’s good for the economy, it’s good for culture.” In the UK, the Keep Music Alive campaign is pushing for a government review of the streaming industry, which it hopes will result in additional regulations over the way payments are doled out. The UMAW, as a new organization aimed at a host of issues including streaming, has not yet formalized a set of demands for changes. Both groups acknowledge that the process of fixing streaming will be as complicated as the recognition of its brokenness is simple.How do streaming payments work? Artists receive, on average, a small fraction of a cent for each time one of their songs is streamed on a major platform. A seemingly obvious fix would be for the platforms to simply increase this number. But while these tiny per-stream payments are a useful concept for identifying the problem, they’re not particularly useful for solving it, because they don’t reflect the mechanism by which the platforms actually distribute money. According to a detailed survey of streaming payments by the music industry analytics company Soundcharts, streaming platforms pay out roughly 60 to 70 percent of their annual revenue to “rightsholders,” a group that includes musicians, record labels, songwriters, publishers—anyone who has a financial stake in the sales of a given record. Spotify, the most popular platform in the U.S. and globally, projected a total revenue between roughly $9 and $9.5 billion for 2020 in a recent letter to shareholders, which would make the total rightsholders’ take something like $6 billion for this year. That huge pile of money is then divvied up to artists (and their associated labels and so on) according to their stream counts as a fraction of the total streams on the platform for a given period. A single stream does not entitle a musician to a payment of some fixed amount; it entitles them to a slightly larger piece of the total rightsholders’ pie. To understand why per-stream payments can be an unrepresentative metric, imagine no one streamed anything on Spotify for all of 2020, except for a single person who played, say, 100 gecs’ “Money Machine” a single time. As long as those hypothetical non-listeners didn’t cancel their subscriptions, and money kept rolling in to Spotify, that one play could earn 100 gecs millions of dollars, because it would entitle them to the whole pie. Soundcharts offers another way of looking at it. Each time Spotify introduces a new feature aimed at keeping people listening for longer, like autoplaying similar artists after you finish an album, it sends the average per-stream figure down. That’s not because Spotify is suddenly skimping on payments, but because people are streaming more songs—and when people stream more songs, a single stream is equivalent to a smaller pie slice. That’s fine for established artists whose music is regularly recommended by these listener-retention features, because the dilution in value of a single stream is offset by an increase in streams. But for artists who aren’t being recommended, it means their streams are worth less.How could platforms make payments bigger? Though making streaming services work better for musicians is not as straightforward as demanding a higher payment per stream, there are several ways the system could theoretically be changed to get more money into artists’ pockets. Most obviously, companies like Spotify could increase the 60 to 70 percent share of their revenue that they pay out to rightsholders. But if recent history is any indication, that number is likely to go down before it goes up. Spotify renegotiated its deals with labels in 2017; before that, the payout number was more like 80 percent. At the time, the labels agreed to have their payments cut—thereby reducing musicians’ payments as well—because they believed they needed Spotify in order to ensure their own survival. With streaming accounting for an ever-increasing majority share of the recording industry’s revenue each year, the labels probably won’t be changing their minds about that anytime soon. But even if Spotify and the labels reverted back to the old deals, it doesn’t seem like it would do much for the average musician; it’s not as though indie bands were rolling in dough from streaming back in 2015. Groups advocating for bigger streaming payments could demand that Spotify give up an even larger revenue share—90 percent, say—but it’s hard to imagine Spotify would agree to it. Even the labels, who would have to sign off on such a deal and would be its chief beneficiaries, seem more inclined to accept Spotify’s word that they’re better off making less money so that Spotify can thrive. Another option would be to advocate for the platforms to increase their subscription price. Higher monthly fees means more revenue; more revenue increases the size of the overall pie given out to rightsholders; a bigger pie means bigger slices for all musicians. But while most music fans likely agree that artists deserve more money, asking listeners to pay up themselves is trickier. “It’s interesting, the price of a subscription has stayed static for a number of years,” says Taylor of the Keep Music Alive alliance. “But frankly, given where we are economically right now, and pressure on peoples’ wallets, that’s probably not the route to go down as a campaign.” Instead, Keep Music Alive advocates for overhauling the payment system entirely, toward what’s known as a user-centric model, which would apportion the subscription fee from each user to the artists they actually listened to that month. If I only listen to 100 gecs, my $9.99—minus Spotify’s take—goes directly to 100 gecs and their label. The current system, known as pro rata, gives more financial weight to the preferences of users who stream more songs, whereas user-centric payments would treat the preferences of all users equally. Taylor says the user-centric model is a better reflection of how listeners interact with the artists they love outside of the streaming realm: “We choose to go to gigs, to buy merchandise, and part of that exchange is, ‘I want my money to go to this artist, so they can make a living, and do more of what they do.’ That is a very distinct relationship that currently doesn’t work, really, in streaming.” A user-centric model is appealing in the abstract, and there is reason to believe it could financially benefit some smaller artists in the long run. According to a 2017 study by the Finnish Music Publishers Association, 10 percent of all streaming revenue flows to the top .4 percent of artists under the pro rata system. The study found that a user-centric system would cut the revenue to that top tier nearly in half and increase the overall flow of money to less popular artists. However, some individual small artists ended up receiving less money under a user-centric system in the study’s simulation. The French streaming platform Deezer announced a switch to user-centric payments last year, but for now there is little real-world data showing its effects one way or the other.What about labels? Streaming platforms do not make payments directly to musicians, but rather to labels, distributors, publishers, and copyright collection societies, all of whom take their own cuts before passing the money along. The share of revenue that ends up in a performing artist’s pocket also depends on factors that have more to do with these other parties than the streaming services themselves: chiefly, whether the artists are performing their own compositions or someone else’s, and the size of the splits they’ve negotiated with their label over revenue from their recordings. These factors may help explain why a songwriter with no label like Stolen Jars’ Cody Fitzgerald makes more money from streaming than a signed artist who mostly performs works by other composers like Tasmin Little, despite the greater popularity of Little’s recordings. The label’s cut of an artist’s streaming revenue varies from artist to artist and label to label, and the contracts that govern it aren’t generally made public. But several experts estimate that labels get anywhere from 50 to 85 percent. Fifty-fifty splits are common to indie labels; majors generally take a larger share. The Keep Music Alive campaign broadly presents itself as a critique of the streaming industry, but its specific platform focuses equally on the role of labels. According to Taylor, the 85 percent a major label might take from an artist’s revenue is no longer justified in the streaming era. “A lot of that is a hangup from when they had larger overheads, from when they had to store and ship CDs,” he says. “There was a cost to all of that, which is now largely being reduced. We’re basing this new system on outdated models.”What’s next? For musicians facing an undeniably appealing and increasingly dominant technology that threatens to usurp their livelihood, resistance can seem futile. It would be foolish to pretend that streaming isn’t an amazing service from a listener’s perspective, or that it will go away just because it doesn’t seem fair. Talk to enough musicians and you’ll find plenty who are vocal critics of streaming, but still host their albums on streaming services and are subscribers themselves. “It would be great to strike a new balance, because these streaming services are really helpful in terms of music discovery—I buy more records than I used to, because I can get psyched up on something new without having to go to the listening station at the Virgin Megastore,” says Dupuis. “But the discrepancy between what mega-corporations are pulling in off artists’ music and what we’re pulling in is pretty gross.” An individual musician who’s inclined to protest that discrepancy has limited options. They could pull their catalog from the platforms, but that seems doomed to fail as anything other than an act of symbolism.“Unless there’s a big collective action to do that, that will not do anything,” Fitzgerald says. “If you do it by yourself, it will just make it so you can’t grow your fanbase, so you can’t be a band.” Spotify’s problems with paying musicians may be inextricable from its value proposition to subscribers: $9.99 per month is an incredibly small price to pay for push-button access to nearly the entire history of recorded music. Practically every musician on Earth is vying for their piece of the pie, and there just may not be enough to go around. Spotify understandably wants to make money, and probably deserves something for its development of the technology itself. But even if it conceded to pay 100 percent of its revenue to rightsholders, and somehow managed to continue operating, the payouts under the current system would still be paltry for many musicians. Take Tasmin Little’s $15.50 for six months of streaming. Multiply that by 10—a factor which would far exceed Spotify’s total revenue if it were applied to its entire catalog—and it’s still only $155. Recognizing the futility of the situation doesn’t inure musicians to its indignities, which have continued rolling in as the pandemic pause stretches into an epoch of its own. First, there was the virtual “tip jar” that Spotify rolled out as an optional add-on to artist pages, which allowed listeners to donate money to musicians directly—an apparently well-intentioned gesture that nonetheless served as a tacit admission that streaming revenue could never keep most artists afloat on its own, even as Spotify subscriptions and revenue surged during the early weeks of the outbreak. Then, there was the news that Spotify had paid the wildly popular podcaster Joe Rogan over $100 million for exclusive rights to his show, the latest indicator of a larger priority shift toward podcasts for the company. Ted Gioia, a music historian and jazz pianist, summed up musicians’ frustrations with a tweet: “A musician would need to generate 23 billion streams on Spotify to earn what they’re paying Joe Rogan for his podcast rights… In other words, Spotify values Rogan more than any musician in the history of the world. Sound fair to you?” I emailed Gioia, who has written a celebrated book on music’s power to subvert existing orders, to ask if there’s any way that musicians, and the listeners who love them, can change the streaming system for the better. In a thoughtful and lengthy response, he chastised the record industry for failing to keep up with technological innovations on its own, allowing tech companies like Spotify to swoop in and set the negotiating terms. He pointed out that individual musicians have little to no leverage in their dealings with streaming platforms, despite the fact that their music makes those platforms run. He called the prospect of convincing platforms to pay musicians more a “pipe dream.” Despite all this, he ended his message with a faint note of hope. One way to fix things, he wrote, “would involve musicians taking control of their own destiny,” and walking away from streaming en masse to start something new. “Make no mistake, musicians could run their own streaming and distribution platforms, and reallocate the cash toward the people who create the songs,” he continued. “No, I don’t expect any of these things to happen. I’m just saying they could happen.” Click HERE to visit or return to jeeni.com

03
Sep

10 Reasons why the world needs Jeeni

My name is Mel Croucher. I'm a record producer and computer nerd. Over the years I've worked with a whole bunch of superstars like Prince, Frank Zappa and Eminem. In other words, I've been around successful musicians all my working life. A few years back I was hearing from more and more artists how unhappy they were with the big streaming services. So I polled 4,200 of them about their Top-Ten Problems with Spotify, Apple Music, Soundcloud, Deezer, and the rest. The poll result was a shocker, and I asked a bunch of the best brains in the music business to help me create an ethical alternative. It's taken us two years, and we call our alternative JEENI. Here's what the artists we polled told us, and here's our Jeeni solution to their problems. 1 - Money. Artists get paid a pittance. Platforms like YouTube pay $0.00069 per view, so even 10,000 views earns us less than the cost of a pizza per month.Jeeni solution. OK, we get it. You do all the hard work, so you deserve all the rewards. How about a Jeeni deal where you to keep 100% of all music sales, ticketing, and merchandise sold through our platform. 2 - Recognition. We try really hard, but streaming platforms just don't get us more fans or recognition.Jeeni solution. Right. Let's make Jeeni an artist development platform. Our founder invented viral marketing in 1994. Then he achieved the world's first million-user viral campaign. Now he's designed all the tools you need to grow your fanbase and get recognition: all part of the Jeeni service. 3 - Communication. We don't know the identity of who's streaming our stuff, so we can't get in direct contact with anyone who wants to know more about us.Jeeni solution. OK. Here's the deal. With Jeeni you get a built-in fan database to contact everyone who votes for you or likes your work, and you communicate direct with them as often as you like. Safely, legally and all opt-in. 4 - B*llsh*t. The big streaming platforms are full of it. We hate the adverts, we hate the artificial likes, we hate the paid-for recommendations, we hate the hype.Jeeni solution. The answer to this is an ethical alternative. We guarantee Jeeni will stay advert-free. We pledge our charts are the result of democratic votes by real people. And we promise that all Jeeni content comes from genuine unpaid sources. Oh yeah, we'll also pay our taxes in full, because we believe we should make a positive contribution to the society we live in. 5 - Rip Offs. We just can't break through, and even when we think we're making progress as artists we get ripped off.Jeeni solution. Yep. The entertainment business has always been full of shysters. Let's be honest here, the people behind Jeeni have all made it to the top somehow, and between us we've made every mistake in the book. Our mission is to help you achieve success and avoid the rip-offs. That's why our Jeeni Mentors, Ambassadors and Masterclasses have joined forces to do exactly that. 6 - Choice. The big streaming services all offer similar content, dominated by the same big star names.Jeeni solution. Agreed, so let's ignore the content everyone else uses and leave our competitors to fight it out! Jeeni is designed for undiscovered artists to break through, based on talent alone, not ad-spend. 7 - Channels. My work doesn't fit into mainstream channels. For example, what about channels for spoken-word?Jeeni solution. No problem. Jeeni already has dedicated spoken-word channels for poetry, comedy, and voice actors, plus channels for entertainments ranging from dance to videogame soundtracks. And if we don't already have a channel that suits your need ... we'll sit down and create it! 8 - Visibility. People either don't know about our work, or can't find it even if they do.Jeeni solution. We've designed the smartest user interface we can. On Jeeni, you can search by name, type of channel, instrumentation, latest uploads, popularity, even by influences and heroes. But above all, our artists have complete control over publicising their own announcements to their specific Jeeni audience. 9 - Fakes. What's the difference between the Jeeni Awards and the fake results dominated by celebrity voting?Jeeni solution. Simple. Jeeni doesn't have celebrity voting. Our Awards will always be based on one member - one vote. No ifs, no buts. 10 - Live performance. I'd like to stream an event, and charge people to watch it. Can Jeeni do that?Jeeni solution. Um, not yet, but we're working on it! Come on now, we're not perfect, so we need your help. Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “We’re ahead of our original schedule, but there’s still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Jeeni raised £100K in 6 days and we’re working hard to get more investors on board. Then we can hit all our targets, and give our new artists the recognition they deserve.” If you want to see our pitch click HERE.

10
Jun

The Death of Letitia

Jeeni has returned to Crowdcube to raise more funds for helping new talent. Jeeni founding director Mel Croucher says, “We’re ahead of our original schedule, but there’s still so much more to do. We need to scale our online platform globally now and build our mass artist showcases. Jeeni raised £100K in 6 days and we're working hard to get more investors on board. Then we can hit all our targets, and give our new artists the recognition they deserve.” If you want to see our pitch click HERE. Mel has been writing the best-loved column in top-selling tech magazines for over 30 years. Now he’s agreed to share his work with all our members. He’s a video games pioneer and musician, and to to find out more about Mel check out his Wikipedia page. https://en.wikipedia.org/wiki/Mel_Croucher. Here’s one of Mel’s latest! Black lives matter. Unless black lives feature in a videogame, in which case they don't matter a toss. I still remember the feeling of hope and despair when I played Daley Thompson's Decathlon for the first time. That was way back in the Olympic year of 1984, and it was a primitive sports simulation from Ocean software for a little home computer called the 48k Sinclair ZX Spectrum. Daley Thompson was an Olympic gold medal winner from Notting Hill. He had a fine body, and a great moustache, and according to his skin he was the son of his assassinated Nigerian dad. Anyway, I fired up the game and there on my glowing colour monitor was the pixilated figure of Daley, the great black athlete, running along a red cinder track. The thing was, the programmers had made him white. No, I couldn't believe it either. A huge crowd of spectators also appeared in the gameplay, and every one of them was as white as a Ku Klux Klan convention in a chalk pit. It's not as if no black characters ever appeared in videogames. Almost all the assassins, hoodlums, terrorists, monsters and mobsters were black, and their purpose was to be killed off willy nilly. Apart from Michael Jackson. He was the hero in a Sega videogame called Moonwalker and his role was to rescue kidnapped children and take them home. So there was nothing creepy about that, was there. Mind you, wee Michael was mostly as white in the game as he was in real life. For a real black and white issue from the early twenty-first century, I have revisited Ethnic Cleansing, developed by Resistance Records for PC desktop machines. That's the one where the white player gets sent off on a quest to murder blacks. It is equal opportunity racism, because you also score points for killing Latinos and Jews. And speaking of equal opportunities let's hear it for the computer character Letitia who appears in an update of Deus Ex, which is set in a cyberpunk future. Letitia lives on a rubbish dump, she is as horny as she is simple, and she speaks minstrel drivel in the sort of deep-South accent last heard in a Mel Brooks parody. You couldn't make it up. Except that's exactly what they did. And shame on you Mary DeMarle for writing it, Amanda Strawn for acting it, and Square Enix for publishing it. In the USA, over 70% of all African Americans play video games, but they make up less than 3% of game developers, which tells me quite a lot about the state of the play over there. This side of the pond, things are much better, where we have over 10% of people working in game development of a BAME demographic. That's a higher percentage than their number in the national working population, and way higher than in UK publishing, tv and music. This is good news, but it's where the good news ends. Last time I visited a major gaming studio in pre-lockdown, I did see several black faces. One was on security at street level, one was behind the reception desk, two were behind the counter in the canteen, and one was swilling out the bogs. The number of black and minority ethnic decision-makers in the UK computer gaming industry is shockingly low. As a result, race has lagged way behind gender and sexuality when it comes to stereotypes in gaming. Mainstream game designers tend not to question a norm, and they rarely rock the boat by refusing to carry out a questionable storyboard handed down to them by predominantly white hands from above. Most game designers I come across have less creative imagination than Rufus my Irish Setter, not to mention a much poorer sense of loyalty and the inability to lick their own genitalia. Video games have always followed movies in characterisation, and they are painfully stiff with stereotypes. Historically, lazy, myopic creatives have allocated blacks four roles - the violent black, the servile black, the sidekick black and the comedy black. I am removing sports games and music games from my list, since they exhibit no imagination whatsoever, but simply copy real people from the real world, unless you happen to be Daley Thompson or Michael Jackson, of course. The blame for all this lies squarely with the course leaders who purport to teach video game creation in universities and colleges. I have never met a creative course leader who is darker skinned than me, and I'm a sort of mottled puce. They may well instruct their students to bung in a character of the negro persuasion as if to fill some sort of racial minority quota, a bit like when those tv adverts suddenly started to feature blacks doing non-traditional things. Like working in building societies, and driving new cars. The change is coming through the independent video game creators, the so-called home-brew developers, and the change had begun in the UK way before the Black Lives Matter movement gathered such momentum. Creative change always comes from the mavericks and rarely from the corporates. As for the people who play the games, next time you come across a racial stereotype you know what to do. Take a knee. To the groin of the writer, programmer and publisher. The Death of Letitia, from Deus Ex: Human Revolution Click HERE to visit or return to jeeni.com